// helpers public static EXTHealingStatsPlayerDetailsDto BuildPlayerHealingData(ParsedEvtcLog log, AbstractSingleActor actor, Dictionary <long, SkillItem> usedSkills, Dictionary <long, Buff> usedBuffs) { var dto = new EXTHealingStatsPlayerDetailsDto { healingDistributions = new List <EXTHealingStatsHealingDistributionDto>(), healingDistributionsTargets = new List <List <EXTHealingStatsHealingDistributionDto> >(), IncomingHealingDistributions = new List <EXTHealingStatsHealingDistributionDto>(), Minions = new List <EXTHealingStatsPlayerDetailsDto>(), }; foreach (PhaseData phase in log.FightData.GetPhases(log)) { dto.healingDistributions.Add(EXTHealingStatsHealingDistributionDto.BuildFriendlyHealingDistData(log, actor, null, phase, usedSkills, usedBuffs)); var dmgTargetsDto = new List <EXTHealingStatsHealingDistributionDto>(); foreach (AbstractSingleActor target in log.Friendlies) { dmgTargetsDto.Add(EXTHealingStatsHealingDistributionDto.BuildFriendlyHealingDistData(log, actor, target, phase, usedSkills, usedBuffs)); } dto.healingDistributionsTargets.Add(dmgTargetsDto); dto.IncomingHealingDistributions.Add(EXTHealingStatsHealingDistributionDto.BuildIncomingHealingDistData(log, actor, phase, usedSkills, usedBuffs)); } foreach (KeyValuePair <long, Minions> pair in actor.GetMinions(log)) { dto.Minions.Add(BuildFriendlyMinionsHealingData(log, actor, pair.Value, usedSkills, usedBuffs)); } return(dto); }
private static EXTHealingStatsHealingDistributionDto BuildHealingDistDataMinionsInternal(ParsedEvtcLog log, EXTFinalOutgoingHealingStat outgoingHealingStats, Minions minions, AbstractSingleActor target, PhaseData phase, Dictionary <long, SkillItem> usedSkills, Dictionary <long, Buff> usedBuffs) { var dto = new EXTHealingStatsHealingDistributionDto(); IReadOnlyList <AbstractCastEvent> casting = minions.GetIntersectingCastEvents(log, phase.Start, phase.End); IReadOnlyList <EXTAbstractHealingEvent> healingLogs = minions.EXTHealing.GetOutgoingHealEvents(target, log, phase.Start, phase.End); dto.ContributedHealing = healingLogs.Sum(x => x.HealingDone); dto.TotalHealing = outgoingHealingStats.Healing; dto.TotalCasting = casting.Sum(cl => Math.Min(cl.EndTime, phase.End) - Math.Max(cl.Time, phase.Start)); dto.Distribution = BuildHealingDistBodyData(log, casting, healingLogs, usedSkills, usedBuffs, phase); return(dto); }
public static EXTHealingStatsHealingDistributionDto BuildIncomingHealingDistData(ParsedEvtcLog log, AbstractSingleActor p, PhaseData phase, Dictionary <long, SkillItem> usedSkills, Dictionary <long, Buff> usedBuffs) { var dto = new EXTHealingStatsHealingDistributionDto { Distribution = new List <object[]>() }; EXTFinalIncomingHealingStat incomingHealingStats = p.EXTHealing.GetIncomingHealStats(null, log, phase.Start, phase.End); IReadOnlyList <EXTAbstractHealingEvent> healingLogs = p.EXTHealing.GetIncomingHealEvents(null, log, phase.Start, phase.End); var healingLogsBySkill = healingLogs.GroupBy(x => x.Skill).ToDictionary(x => x.Key, x => x.ToList()); dto.ContributedHealing = incomingHealingStats.Healed; dto.ContributedDownedHealing = incomingHealingStats.DownedHealed; var conditionsById = log.StatisticsHelper.PresentConditions.ToDictionary(x => x.ID); foreach (KeyValuePair <SkillItem, List <EXTAbstractHealingEvent> > pair in healingLogsBySkill) { dto.Distribution.Add(GetHealingToItem(pair.Key, pair.Value, null, usedSkills, usedBuffs, log.Buffs, phase)); } return(dto); }
private static EXTHealingStatsPlayerDetailsDto BuildFriendlyMinionsHealingData(ParsedEvtcLog log, AbstractSingleActor actor, Minions minion, Dictionary <long, SkillItem> usedSkills, Dictionary <long, Buff> usedBuffs) { var dto = new EXTHealingStatsPlayerDetailsDto { healingDistributions = new List <EXTHealingStatsHealingDistributionDto>(), healingDistributionsTargets = new List <List <EXTHealingStatsHealingDistributionDto> >() }; foreach (PhaseData phase in log.FightData.GetPhases(log)) { var dmgTargetsDto = new List <EXTHealingStatsHealingDistributionDto>(); foreach (AbstractSingleActor target in log.Friendlies) { dmgTargetsDto.Add(EXTHealingStatsHealingDistributionDto.BuildFriendlyMinionHealingDistData(log, actor, minion, target, phase, usedSkills, usedBuffs)); } dto.healingDistributionsTargets.Add(dmgTargetsDto); dto.healingDistributions.Add(EXTHealingStatsHealingDistributionDto.BuildFriendlyMinionHealingDistData(log, actor, minion, null, phase, usedSkills, usedBuffs)); } return(dto); }