Ejemplo n.º 1
0
 public static Vector2D MaxLimit(Vector2D vector, float limit)
 {
     if (vector.Length() > limit)
     {
         var factor = vector.Length() / limit;
         vector = vector / factor;
     }
     return vector;
 }
Ejemplo n.º 2
0
 public static Vector2D ToLimit(Vector2D vector, float limit)
 {
     var factor = vector.Length() / limit;
     vector = vector / factor;
     return vector;
 }
Ejemplo n.º 3
0
        public static Vector2D Vec2DNormalize(Vector2D v)
        {
            Vector2D vec = new Vector2D(v.X, v.Y);

            double vector_length = vec.Length();

            if (vector_length > double.Epsilon)
            {
                vec.X /= vector_length;
                vec.Y /= vector_length;
            }

            return vec;
        }