Ejemplo n.º 1
0
        /// <summary>
        /// Fires off your delegate asyncronously, using the threadpool or a full managed thread if needed.
        /// </summary>
        /// <param name="d">A void delegate - can be cast to (Dlg) from an anonymous delgate.</param>
        /// <param name="dr">A delegate with a return value of some sort - can be cast to (DlgR) from an anonymous delgate with a return.</param>
        /// <param name="state">A user object that can be tracked through the returned result</param>
        /// <param name="getRetVal">If true, and the method/delgete returns something, it is included in the AsyncRes returned (after the method completes)</param>
        /// <param name="tryThreadPool">True to use the TP, otherwise just go to a ful lthread - good for long running tasks.</param>
        /// <param name="rMode">If true, will make sure no other instances are running your method.</param>
        /// <returns>AsyncRes with all kind o' goodies for waiting, result values, etc.</returns>
        private static AsyncRes Do(DlgR dr, Dlg d, bool getRetVal, object state, bool tryThreadPool, ReenteranceMode rMode, Control control, bool async)
        {
            //get a generic MethodInfo for checks..
            MethodInfo mi = ((dr != null) ? dr.Method : d.Method);
            //make a unique key for output usage
            string key = string.Format("{0}{1}{2}{3}", ((getRetVal) ? "<-" : ""), mi.DeclaringType, ((mi.IsStatic) ? ":" : "."), mi.Name);
            //our custom return value, holds our delegate, state, key, etc.
            AsyncRes res = new AsyncRes(state, ((dr != null) ? (Delegate)dr : (Delegate)d), key, rMode);

            //Create a delegate wrapper for what we will actually invoke..
            Dlg dlg = (Dlg)delegate {
                if (!BeforeInvoke(res)) return; //checks for reentrance issues and sets us up
                try {
                    if (res.IsCompleted) return;
                    if (dr != null) {
                        res.retVal = dr();//use this one if theres a return
                    } else {
                        d();//otherwise the simpler dlg
                    }
                } catch (Exception ex) { //we never want a rogue exception on a random thread, it can't bubble up anywhere
                    GSharp.Logging.Log.Exception("Error during async Invoke", ex);
                } finally {
                    FinishInvoke(res);//this will fire our callback if they used it, and clean up
                }
            };

            if (control != null) {
                try {
                    res.control = control;
                    res.result = AsyncAction.ControlInvoked;
                    if (!async) {
                        if (!control.InvokeRequired) {
                            res.completedSynchronously = true;
                            dlg();
                        } else {
                            control.Invoke(dlg);
                        }
                    } else {
                        control.BeginInvoke(dlg);
                    }
                } catch (Exception ex) {
                    GSharp.Logging.Log.Exception("Error during async Invoke", ex);
                }
                return res;
            } //don't catch these errors - if this fails, we shouldn't try a real thread or threadpool!

            if (tryThreadPool) { //we are going to use the .NET threadpool
                try {
                    //get some stats - much better than trying and silently failing or throwing an expensive exception
                    int minThreads, minIO, threads, ioThreads, totalThreads, totalIO;
                    ThreadPool.GetMinThreads(out minThreads, out minIO);
                    ThreadPool.GetAvailableThreads(out threads, out ioThreads);
                    ThreadPool.GetMaxThreads(out totalThreads, out totalIO);

                    //check for at least our thread plus one more in ThreadPool
                    if (threads > minThreads) {
                        //this is what actually fires this task off..
                        bool result = ThreadPool.QueueUserWorkItem((WaitCallback)delegate { dlg(); });
                        if (result) {
                            res.result = AsyncAction.ThreadPool;
                            //this means success in queueing and running the item
                            return res;
                        } else {
                            //according to docs, this "won't ever happen" - exception instead, but just for kicks.
                            GSharp.Logging.Log.Error("Failed to queue in threadpool. Method: " + key);
                        }
                    } else {
                        GSharp.Logging.Log.Error(String.Format("Insufficient idle threadpool threads: {0} of {1} - min {2}, Method: {3}", threads, totalThreads, minThreads, key));
                    }
                } catch (Exception ex) {
                    GSharp.Logging.Log.Exception("Failed to queue in threadpool: " + ex.Message + " Method: " + key, ex);
                }
            }

            //if we got this far, then something up there failed, or they wanted a dedicated thread
            Thread t = new Thread((ThreadStart)delegate { dlg(); });
            t.IsBackground = true; //this or threadpriority are candidates for additional settings
            t.Name = "Async_" + key;
            res.result = AsyncAction.Thread;
            t.Start();

            return res;
        }
Ejemplo n.º 2
0
        private static void FinishInvoke(AsyncRes res)
        {
            if (res == null) return;
            try {
                //finish a few more properties
                res.isCompleted = true;
                res.completeTime = DateTime.Now;
                //set the resetevent, in case someone is using the waithandle to know when we have completed.
                res.mre.Set();
            } catch (Exception ex) {
                GSharp.Logging.Log.Exception("Error setting wait handle on " + (res.Method ?? "NULL"), ex);
            }

            if (res.RMode != ReenteranceMode.Allow) {
                //if mode is bypass or stack, then we must have a lock that needs releasing
                try {
                    if (methodLocks.ContainsKey(res.Method)) {
                        Monitor.Exit(methodLocks[res.Method]);
                    }
                } catch (Exception ex) {
                    GSharp.Logging.Log.Exception("Error releasing reentrant lock on " + (res.Method ?? "NULL"), ex);
                }
            }
        }
Ejemplo n.º 3
0
        private static bool BeforeInvoke(AsyncRes res)
        {
            //if marked as completed then we abort.
            if (res.IsCompleted) return false;
            //if mode is 'allow' there is nothing to check.  Otherwise...
            if (res.RMode != ReenteranceMode.Allow) {
                //be threadsafe with our one and only member field
                lock (methodLocks) {
                    if (!methodLocks.ContainsKey(res.Method)) {
                        //make sure we have a generic locking object in the collection, it will already be there if we are reentering
                        methodLocks.Add(res.Method, new object());
                    }
                    //if bypass mode and we can't get or lock, we dump out.
                    if (res.RMode == ReenteranceMode.Bypass) {
                        if (!Monitor.TryEnter(methodLocks[res.Method])) {
                            res.result = AsyncAction.Reenterant;
                            return false;
                        }
                    } else {
                        //Otherwise in 'stack' mode, we just wait until someone else releases it...
                        Monitor.Enter(methodLocks[res.Method]);
                    }

                    //if we are here, all is good.
                    //Set some properties on the result class to show when we started, and what thread we are on
                    res.isStarted = true;
                    res.startTime = DateTime.Now;
                    res.thread = Thread.CurrentThread;
                }
            }

            return true;
        }