private void OnDisable() { if (_treeManager != null) { _treeManager.RemoveTerrain(terrain); terrain.treeDistance = _treeManager.terrainSettings.maxTreeDistance; } }
/// <summary> /// Use this method to remove terrains from Tree Manager at runtime /// </summary> /// <param name="manager">The GPUI Tree Manager to remove the terrain</param> /// <param name="terrain">Terrain to remove</param> public static void RemoveTerrainFromManager(GPUInstancerTreeManager manager, Terrain terrain) { manager.RemoveTerrain(terrain); }