// add item
        public void addMessage(IMUMessage msg)
        {
            // locking queue acess vi the sepamphore
            QueueAccessLock.WaitOne();

            Messages.Add(msg);

            if (Messages.Count() > MaxLength)
                Messages.RemoveAt(0);

            // releasing access
            QueueAccessLock.Release();
        }
        // add item
        public void addMessage(IMUMessage msg)
        {
            // locking queue acess vi the sepamphore
            QueueAccessLock.WaitOne();

            Messages.Add(msg);

            if (Messages.Count() > MaxLength)
            {
                Messages.RemoveAt(0);
            }

            // releasing access
            QueueAccessLock.Release();
        }
        // remove an item
        public IMUMessage removeMessage()
        {
            IMUMessage msg = null;

            // locking queue
            QueueAccessLock.WaitOne();

            if (!isEmpty())
            {
                msg = Messages[0];

                Messages.Remove(msg);
            }

            // releasing queue
            QueueAccessLock.Release();

            return(msg);
        }
Ejemplo n.º 4
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        // "unwrap" a raw message
        public static IMUMessage unwrapRawMessage(byte[] rawMsg)
        {
            // creating a new IMU Message object
            IMUMessage msg = new IMUMessage();

            // 1. Header
            msg.Header = (ushort)((ushort)(rawMsg[0] << 8) + rawMsg[1]);
            msg.Count  = (ushort)((ushort)(rawMsg[2] << 8) + rawMsg[3]);

            // 2. axis 1 rate
            msg.Axis1_Rate = getFloatFromBytes(rawMsg[4], rawMsg[5], rawMsg[6], rawMsg[7]);

            // 3. axis 1 quad
            msg.Axis1_Quad = getFloatFromBytes(rawMsg[8], rawMsg[9], rawMsg[10], rawMsg[11]);

            // 4. axis 1 frequency
            msg.Axis1_Frequency = getFloatFromBytes(rawMsg[12], rawMsg[13], rawMsg[14], rawMsg[15]);

            // 5. axis 1 accelerometer
            msg.Axis1_Accelerometer = getFloatFromBytes(rawMsg[16], rawMsg[17], rawMsg[18], rawMsg[19]);

            // 6. axis 1 accelerometer
            msg.Axis1_AccelerometerTemp = getFloatFromBytes(rawMsg[20], rawMsg[21], rawMsg[22], rawMsg[23]);

            // 7. axis 2 rate
            msg.Axis2_Rate = getFloatFromBytes(rawMsg[24], rawMsg[25], rawMsg[26], rawMsg[27]);

            // 8. axis 2 quad
            msg.Axis2_Quad = getFloatFromBytes(rawMsg[28], rawMsg[29], rawMsg[30], rawMsg[31]);

            // 9. axis 2 frequency
            msg.Axis2_Frequency = getFloatFromBytes(rawMsg[32], rawMsg[33], rawMsg[34], rawMsg[35]);

            // 10. axis 2 accelerometer
            msg.Axis2_Accelerometer = getFloatFromBytes(rawMsg[36], rawMsg[37], rawMsg[38], rawMsg[39]);

            // 11. axis 2 accelerometer temperature
            msg.Axis2_AccelerometerTemp = getFloatFromBytes(rawMsg[40], rawMsg[41], rawMsg[42], rawMsg[43]);

            // 12. axis 3 rate
            msg.Axis3_Rate = getFloatFromBytes(rawMsg[44], rawMsg[45], rawMsg[46], rawMsg[47]);

            // 13. axis 3 quad
            msg.Axis3_Quad = getFloatFromBytes(rawMsg[48], rawMsg[49], rawMsg[50], rawMsg[51]);

            // 14. axis 3 frequency
            msg.Axis3_Frequency = getFloatFromBytes(rawMsg[52], rawMsg[53], rawMsg[54], rawMsg[55]);

            // 15. axis 3 accelrometer
            msg.Axis3_Accelerometer = getFloatFromBytes(rawMsg[56], rawMsg[57], rawMsg[58], rawMsg[59]);

            // 16. axis 3 accelrometer temperature
            msg.Axis3_AccelerometerTemp = getFloatFromBytes(rawMsg[60], rawMsg[61], rawMsg[62], rawMsg[63]);


            // 17. Built In Mode and Test Results
            msg.Status = new IMUStatusFlags((ushort)((rawMsg[64] << 8) + rawMsg[65]));

            // 18. The checksum
            msg.Checksum = (ushort)((rawMsg[66] << 8) + rawMsg[67]);

            return(msg);
        }
        // The function that assembles incoming serial data and puts in a queue
        private void processData()
        {
            int i;
            // retrieving the number of available bytes in the serial port buffer
            int numBytesToRead = CommPort.BytesToRead;

            if (numBytesToRead > 0)
            //do
            {
                if (Data_RemainingBytes == 0)
                {     // i.e., the previous message is complete (or we are commencing reception now)
                    if (numBytesToRead >= 2)
                    { // we have -at least-the message header in the buffer.
                        // Her's the CORRECT ORDER (i.e., the oldest byte is always read first from the buffer):
                        byte Header_High = (byte)CommPort.ReadByte();
                        byte Header_Low  = (byte)CommPort.ReadByte();

                        // allocating space for the incoming message in raw form (i.e., byte array)
                        Data_Rawmessage = new byte[IMUMessage.c_MessageLength];

                        ushort head = (ushort)(Header_High * 256 + Header_Low);

                        if (head == IMUMessage.c_Header) // the buffer contains gibberish. Empty it.
                        //CommPort.DiscardInBuffer();
                        //else
                        {                                                         // the two bytes were equal to a header and therefore the remaining bytes for this message should be 34 - 2 = 32
                            Data_RemainingBytes = IMUMessage.c_MessageLength - 2; // the size of the message MINUS the 2 bytes of the header
                            Data_Rawmessage[0]  = Header_High;                    // storing in a MSB-comes-first-order
                            Data_Rawmessage[1]  = Header_Low;
                        }
                    }
                }
                else if (numBytesToRead >= Data_RemainingBytes)
                { // the buffer contains the rest of the message for sure...
                    // reading the rest of the message into the allocated raw message buffer
                    CommPort.Read(Data_Rawmessage, 2, Data_RemainingBytes);

                    //for (i = 2; i < IMUMessage.c_MessageLength; i++)
                    //    Data_Rawmessage[i] = (byte)CommPort.ReadByte();

                    // resetting the remaining bytes to 0
                    Data_RemainingBytes = 0;

                    // unwrapping the message (hopefully correctly...)
                    IMUMessage msg = IMUMessage.unwrapRawMessage(Data_Rawmessage);

                    // ************* checking for cheksum errors ********************
                    ushort estimatedChecksum = 0;
                    UInt32 sum = 0;

                    for (i = 0; i < IMUMessage.c_MessageLength / 2 - 1; i++)
                    {
                        ushort u_word = (ushort)((ushort)(Data_Rawmessage[i * 2] << 8) + (ushort)Data_Rawmessage[2 * i + 1]);
                        sum += u_word;
                    }

                    int temp = (int)(0 - (sum & 0xffff));

                    estimatedChecksum = (ushort)temp;



                    // ****************************************************************


                    // adding the message to the queue
                    //MsgQueueSemaphore.WaitOne(); // blocking the queue from external thread access

                    //MessageQueue.addMessage(msg);

                    //MsgQueueSemaphore.Release(); // releasing the structure for access

                    // and updating the last known reading
                    Last_Acc1    = msg.Axis1_Accelerometer; Last_Acc2 = msg.Axis2_Accelerometer; Last_Acc3 = msg.Axis3_Accelerometer;
                    Last_Angvel1 = msg.Axis1_Rate; Last_Angvel2 = msg.Axis2_Rate; Last_Angvel3 = msg.Axis3_Rate;


                    // for demonstration

                    /*Console.Write("Estimated checksum : ");
                     * Console.Write(estimatedChecksum);
                     * Console.Write(" and actual checksum : ");
                     * Console.WriteLine( msg.Checksum);
                     *
                     * Console.Write("Axis 1 rate :");
                     * Console.WriteLine(msg.Axis1_Rate);
                     *
                     *
                     * Console.Write("Axis 1 Temperature :");
                     * Console.WriteLine(msg.Axis1_AccelerometerTemp);
                     *
                     * Console.Write("Axis 1 Frequency :");
                     * Console.WriteLine(msg.Axis2_Frequency);
                     *
                     * Console.Write("Axis 2 Temperature :");
                     * Console.WriteLine(msg.Axis2_AccelerometerTemp);
                     *
                     * Console.Write("Axis 1 Quad:");
                     * Console.WriteLine(msg.Axis1_Quad);
                     *
                     * Console.Write("Axis 1 Acceleration: ");
                     * Console.WriteLine(msg.Axis1_Accelerometer);
                     *
                     * Console.Write("Axis 2 Acceleration: ");
                     * Console.WriteLine(msg.Axis2_Accelerometer);
                     *
                     * Console.Write("Axis 3 Acceleration: ");
                     * Console.WriteLine(msg.Axis3_Accelerometer);
                     */
                }

                // updating the number of bytes left in the buffer
                //numBytesToRead = CommPort.BytesToRead;
            } //while ((numBytesToRead >= Data_RemainingBytes) && (Data_RemainingBytes > 0));
        }
Ejemplo n.º 6
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        // "unwrap" a raw message
        public static IMUMessage unwrapRawMessage(byte[] rawMsg)
        {
            // creating a new IMU Message object
            IMUMessage msg = new IMUMessage();

            // 1. Header
            msg.Header = (ushort)((ushort)(rawMsg[0] << 8) + rawMsg[1]);
            msg.Count = (ushort)((ushort)(rawMsg[2] << 8) + rawMsg[3]);

            // 2. axis 1 rate
            msg.Axis1_Rate = getFloatFromBytes(rawMsg[4], rawMsg[5], rawMsg[6], rawMsg[7]);

            // 3. axis 1 quad
            msg.Axis1_Quad = getFloatFromBytes(rawMsg[8], rawMsg[9], rawMsg[10], rawMsg[11]);

            // 4. axis 1 frequency
            msg.Axis1_Frequency = getFloatFromBytes(rawMsg[12], rawMsg[13], rawMsg[14], rawMsg[15]);

            // 5. axis 1 accelerometer
            msg.Axis1_Accelerometer = getFloatFromBytes(rawMsg[16], rawMsg[17], rawMsg[18], rawMsg[19]);

            // 6. axis 1 accelerometer
            msg.Axis1_AccelerometerTemp = getFloatFromBytes(rawMsg[20], rawMsg[21], rawMsg[22], rawMsg[23]);

            // 7. axis 2 rate
            msg.Axis2_Rate = getFloatFromBytes(rawMsg[24], rawMsg[25], rawMsg[26], rawMsg[27]);

            // 8. axis 2 quad
            msg.Axis2_Quad = getFloatFromBytes(rawMsg[28], rawMsg[29], rawMsg[30], rawMsg[31]);

            // 9. axis 2 frequency
            msg.Axis2_Frequency = getFloatFromBytes(rawMsg[32], rawMsg[33], rawMsg[34], rawMsg[35]);

            // 10. axis 2 accelerometer
            msg.Axis2_Accelerometer = getFloatFromBytes(rawMsg[36], rawMsg[37], rawMsg[38], rawMsg[39]);

            // 11. axis 2 accelerometer temperature
            msg.Axis2_AccelerometerTemp = getFloatFromBytes(rawMsg[40], rawMsg[41], rawMsg[42], rawMsg[43]);

            // 12. axis 3 rate
            msg.Axis3_Rate = getFloatFromBytes(rawMsg[44], rawMsg[45], rawMsg[46], rawMsg[47]);

            // 13. axis 3 quad
            msg.Axis3_Quad = getFloatFromBytes(rawMsg[48], rawMsg[49], rawMsg[50], rawMsg[51]);

            // 14. axis 3 frequency
            msg.Axis3_Frequency = getFloatFromBytes(rawMsg[52], rawMsg[53], rawMsg[54], rawMsg[55]);

            // 15. axis 3 accelrometer
            msg.Axis3_Accelerometer = getFloatFromBytes(rawMsg[56], rawMsg[57], rawMsg[58], rawMsg[59]);

            // 16. axis 3 accelrometer temperature
            msg.Axis3_AccelerometerTemp = getFloatFromBytes(rawMsg[60], rawMsg[61], rawMsg[62], rawMsg[63]);

            // 17. Built In Mode and Test Results
            msg.Status = new IMUStatusFlags((ushort)((rawMsg[64] << 8) + rawMsg[65]));

            // 18. The checksum
            msg.Checksum = (ushort)((rawMsg[66] << 8) + rawMsg[67]);

            return msg;
        }