public void Pause() { // Debug.Log ("Pause"); _sequence.Pause(); _isPlaying = false; FUtility.RepaintGameView(); }
public void Pause() { _sequenceEditor.Pause(); }
public void Pause() { // Debug.Log ("Pause"); _sequence.Pause(); _isPlaying = false; FUtility.RepaintGameView(); }
public void Pause() { _sequenceEditor.Pause(); }