Ejemplo n.º 1
0
 public static VertexAttributes Create(params float[][] defaults)
 {
     VertexAttributes v = new VertexAttributes();
     int count = defaults.GetLength(0);
     v.Defaults = new float[count][];
     v.Size = new int[count];
     v.TotalSize = 0;
     int idx = 0;
     foreach(float[] f in defaults){
         v.Defaults[idx] = f;
         v.Size[idx] = f.GetLength(0);
         v.TotalSize += v.Size[idx];
         ++idx;
     }
     return v;
 }
Ejemplo n.º 2
0
 public static VertexAttributes Create(params int[] counts)
 {
     //makes zeroed arrays in the given counts.
     VertexAttributes v = new VertexAttributes();
     int count = counts.GetLength(0);
     v.Defaults = new float[count][];
     v.Size = new int[count];
     v.TotalSize = 0;
     int idx = 0;
     foreach(int i in counts){
         v.Defaults[idx] = new float[i]; //todo: this method needs a note:  which attribs are assumed to be here already? if you Create(2), is that texcoords? and what?
         v.Size[idx] = i;
         v.TotalSize += i;
         ++idx;
     }
     return v;
 }
Ejemplo n.º 3
0
 public static VBO Create(int position_dimensions,VertexAttributes attribs)
 {
     VBO v = new VBO();
     GL.GenBuffers(1,out v.PositionArrayBufferID);
     GL.GenBuffers(1,out v.OtherArrayBufferID);
     GL.GenBuffers(1,out v.ElementArrayBufferID);
     v.PositionDimensions = position_dimensions;
     v.VertexAttribs = attribs;
     return v;
 }