private void Awake() { m_hActorController = GetComponent <DSC_ActorController>(); m_hActorController.AddBehaviourData(new ActorMonoData <Actor_EventController> { m_hMono = this }); }
protected virtual void Start() { m_hActorController = Global_GameplayManager.playerController; if (m_hActorController) { m_hActorController.takeDamageEvent?.AddListener(OnTakeDamage); } }
protected virtual void Awake() { m_hActorController = GetComponent <DSC_ActorController>(); m_hActorController.AddBehaviourData(new ActorMonoData <Actor_MarkPointController> { m_hMono = this }); }
protected virtual void Awake() { m_hActorController = GetComponent <DSC_ActorController>(); }