Ejemplo n.º 1
0
        /// <summary>
        /// Update the actions of the ground crew using <c>CrewHandler.groundGunnerHandler</c>.
        /// </summary>
        private void updateGroundCrewActions()
        {
            // iterate over each groundCrew that is being tracked
            var crew = groundCrew.Keys;

            for (int i = 0; i < crew.Count; i++)
            {
                // check if the NPC is dead; if so, remove from list and continue
                Ped p = crew.ElementAt(i);
                if (p.IsDead)
                {
                    CrewHandler.crewDestructor(p);
                    groundCrew.Remove(p);
                    continue;
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Script destructor; cleans up assets created by the script as necessary
        /// </summary>
        /// <param name="force"></param>
        private void cleanUp(bool force)
        {
            // try to clean up helis
            try
            {
                attackHeli.destructor(force);
                supportHeli.destructor(force);
                strafeRun.destructor(force);
            }
            catch { }


            // clean up any ground crew
            PedGroup playerPedGrp = Game.Player.Character.PedGroup;

            foreach (Ped p in groundCrew.Keys.ToArray())
            {
                playerPedGrp.Remove(p);                                 // remove the ped from player's PedGroup
                CrewHandler.crewDestructor(p, force);
            }
        }