Ejemplo n.º 1
0
        void OnSceneLoaded(Scene scene, LoadSceneMode mode)
        {
            Debug.Log("OnSceneLoaded: " + scene.name + " LoadSceneMode:" + mode);

            // AsyncLoaderScene
            if (scene.name.Equals(AsyncLoader.SceneLoader))
            {
                var scrpts = Camera.main.gameObject.GetComponent <AsyncLoader>();
                if (scrpts == null)
                {
                    Camera.main.gameObject.AddComponent <AsyncLoader>();
                }
                return;
            }

            _isLoadedMap = true;
            int mapId = AsyncLoaderCache.GetInstance().GetMapId();

            if (mapId <= 0)
            {
                return;
            }

            _currentWorld = new World(ResourceAll.GetInstance().MapMgr.GetReference(mapId));

            // 触发一个场景加载完毕的事件
            EventDispatcher.GetInstance().Broadcasting <int>(eEventType.SceneLoadCompleted, mapId);

            // 初始化角色位置
            if (_mainPlayer != null && Camera.main.gameObject != null)
            {
                // 增加一个相机跟随组件
                CameraFollowBehaviour cTrack = Camera.main.gameObject.GetComponent <CameraFollowBehaviour>();

                if (cTrack == null)
                {
                    cTrack = Camera.main.gameObject.AddComponent <CameraFollowBehaviour>();
                }

                if (_mainPlayer.GetGameObject() != null)
                {
                    cTrack.Target = _mainPlayer.GetGameObject().GetComponent <Transform>();
                }
            }

            // 场景加载完成之后,处理缓存的协议
            HandlerCacheMsg();
        }
Ejemplo n.º 2
0
        protected void AsyncLoadModelCallBack(object context, AssetBundle asset)
        {
            _3dObj = Object.Instantiate(asset.LoadAsset(asset.GetAllAssetNames()[0])) as GameObject;
            if (_3dObj == null)
            {
                return;
            }

            // GameObjectEntity 需要先false,再true 才有效果
            // GameObjectEntity 才会进入EntityManager
            _3dObj.SetActive(false);

            Transform transform = _3dObj.GetComponent <Transform>();

            transform.position = _position;
            transform.Rotate(0, 0, 0);
            transform.localScale = new Vector3(1, 1, 1);

            _3dObj.AddComponent <GameObjectEntity>();
            var moveComponent = _3dObj.AddComponent <MoveComponent>();

            moveComponent.AttachRole(this);

            var roleComponent = _3dObj.AddComponent <RoleUpdateComponent>();

            roleComponent.AttachRole(this);

            _3dObj.SetActive(true);

            if (_sn == GameMain.GetInstance().MainPlayer.Sn)
            {
                GameMain.GetInstance().MainPlayer.SetGameObject(_3dObj);
                _3dObj.name = "MainPlayer";
                Object.DontDestroyOnLoad(_3dObj);

                CameraFollowBehaviour cTrack = Camera.main.gameObject.GetComponent <CameraFollowBehaviour>();
                if (cTrack != null)
                {
                    cTrack.Target = _3dObj.GetComponent <Transform>();
                }
            }
            else
            {
                _3dObj.name = "Sync_" + _name;
            }
        }