Ejemplo n.º 1
0
        public override void Draw(GameTime gameTime, Camera3D camera)
        {
            EffectParameters.Effect.View         = camera.View;
            EffectParameters.Effect.Projection   = camera.Projection;
            EffectParameters.Effect.DiffuseColor = EffectParameters.DiffuseColor.ToVector3();
            EffectParameters.Effect.Alpha        = EffectParameters.Alpha;
            EffectParameters.Effect.CurrentTechnique.Passes[0].Apply();

            //Not all models NEED a texture. Does a semi-transparent window need a texture?
            if (EffectParameters.Texture != null)
            {
                EffectParameters.Effect.Texture = EffectParameters.Texture;
            }

            foreach (ModelMesh mesh in model.Meshes)
            {
                foreach (ModelMeshPart part in mesh.MeshParts)
                {
                    part.Effect = EffectParameters.Effect;
                }
                EffectParameters.Effect.World = BoneTransforms[mesh.ParentBone.Index] * this.GetWorldMatrix(); // Transform3D.World;
                mesh.Draw();
            }
        }
Ejemplo n.º 2
0
 public override void Draw(GameTime gameTime, Camera3D camera)
 {
     EffectParameters.Draw(Transform3D.World, camera);
     IVertexData.Draw(gameTime, EffectParameters.Effect);
 }
Ejemplo n.º 3
0
 public virtual void Draw(GameTime gameTime, Camera3D camera, GraphicsDevice graphicsDevice)
 {
     //does nothing - see child classes
 }
Ejemplo n.º 4
0
 public virtual void Draw(GameTime gameTime, Camera3D camera)
 {
     //does nothing - see child classes
 }
Ejemplo n.º 5
0
 public override void Draw(GameTime gameTime, Camera3D camera, GraphicsDevice graphicsDevice)
 {
     EffectParameters.Draw(Transform3D.World, camera);
     IVertexData.Draw(gameTime, EffectParameters.Effect, graphicsDevice);
 }