Ejemplo n.º 1
0
        /// <summary>
        ///     Invokes the ClientConnect event.
        /// </summary>
        /// <param name="pid">The client id(player id) of the client that has connected.</param>
        internal void OnClientConnect(int pid)
        {
            var newClient = new ClientSquirrel(this.squirrelApi, pid, this.server);

            this.clients[pid] = newClient;
            this.ClientConnect?.Invoke(this, new ClientConnectedEventArgs(newClient));
        }
Ejemplo n.º 2
0
        void OnPlayerDisconnect(int id, int reason)
        {
            ClientListSquirrel clientListSquirrel = this.g2OServerSquirrel.Clients as ClientListSquirrel;
            IClient            client             = this.g2OServerSquirrel.Clients[id];

            if (client != null)
            {
                clientListSquirrel?.OnClientDisconnect(new ClientDisconnectedEventArgs(client, (DisconnectReason)reason));
                ClientSquirrel realClientSquirrel = client as ClientSquirrel;
                realClientSquirrel?.OnDisconnect(new ClientDisconnectedEventArgs(client, (DisconnectReason)reason));
            }
        }
Ejemplo n.º 3
0
        void OnPlayerMessage(int id, string message)
        {
            ClientSquirrel realCharacter = this.g2OServerSquirrel.Clients[id] as ClientSquirrel;

            realCharacter?.OnMessageReceived(new MessageReceivedEventArgs(message));
        }
Ejemplo n.º 4
0
        void OnPlayerCommand(int id, string cmd, string parameters)
        {
            ClientSquirrel clientSquirrel = this.g2OServerSquirrel.Clients[id] as ClientSquirrel;

            clientSquirrel?.OnCommandReceived(new CommandReceivedEventArgs(cmd, parameters));
        }