Ejemplo n.º 1
0
 public Object(Geometry geo, ShaderMaterial m, int x, int y, int z)
 {
     _mesh = geo.ToMesh();
     _material = m;
     _posX = x;
     _posY = y;
     _posZ = z;
     _angX = .0f;
     _angY = .0f;
     _angY = .0f;
 }
Ejemplo n.º 2
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Renderer"/> class.
 /// </summary>
 /// <param name="geo">The geo.</param>
 /// <param name="shaderProgram">The shader program.</param>
 public Renderer(Geometry geo, ShaderProgram shaderProgram)
 {
     mesh = geo.ToMesh();
     material = new Material(shaderProgram);
 }
Ejemplo n.º 3
0
 /// <summary>
 /// Initializes a new instance of the <see cref="Renderer"/> class.
 /// </summary>
 /// <param name="geo">The geometry information is parsed to a Mesh<see cref="Mesh"/> object upon initilization of Renderer.</param>
 public Renderer(Geometry geo)
 {
     mesh = geo.ToMesh();
 }