Ejemplo n.º 1
0
        /// <summary>
        /// TRanslate flowchart texts with set language
        /// </summary>
        void TranslateTexts()
        {
            string lang = GJ_TextManager.Instance.CurrentLanguage.ToString();

            //m_flowchart.SetStringVariable(GJ_FlowchartSetup.Keys.LANGUAGE, lang);
            //m_flowchart.SendFungusMessage(GJ_FlowchartSetup.Messages.SET_LANGUAGE);

            m_localization.SetActiveLanguage(lang, true);

            Debug.Log("Lang is " + lang + " local: " + m_localization.ActiveLanguage);
        }
Ejemplo n.º 2
0
        public override void OnEnter()
        {
            Localization localization = GameObject.FindObjectOfType <Localization>();

            if (localization != null)
            {
                localization.SetActiveLanguage(languageCode);
            }

            Continue();
        }
Ejemplo n.º 3
0
        public override void OnEnter()
        {
            Localization localization = GameObject.FindObjectOfType <Localization>();

            if (localization != null)
            {
                localization.SetActiveLanguage(languageCode, true);

                // Cache the most recently set language code so we can continue to
                // use the same language in subsequent scenes.
                mostRecentLanguage = languageCode;
            }

            Continue();
        }