Ejemplo n.º 1
0
        public static DeclareGuildFightRanking Create(int in_num, string in_reward_item)
        {
            DeclareGuildFightRanking tmp = new DeclareGuildFightRanking();

            tmp._num         = in_num;
            tmp._reward_item = in_reward_item;

            return(tmp);
        }
Ejemplo n.º 2
0
 public static void Convert(Dictionary <int, DeclareGuildFightRanking> data)
 {
     if (data == null)
     {
         return;
     }
     data.Clear();
     data.Add(5, DeclareGuildFightRanking.Create(5, StringDefines.Key_18732));
     data.Add(15, DeclareGuildFightRanking.Create(15, StringDefines.Key_18733));
     data.Add(50, DeclareGuildFightRanking.Create(50, StringDefines.Key_18734));
     data.Add(150, DeclareGuildFightRanking.Create(150, StringDefines.Key_18735));
     data.Add(500, DeclareGuildFightRanking.Create(500, StringDefines.Key_18736));
     data.Add(1000, DeclareGuildFightRanking.Create(1000, StringDefines.Key_18737));
     data.Add(1500, DeclareGuildFightRanking.Create(1500, StringDefines.Key_18738));
     data.Add(2000, DeclareGuildFightRanking.Create(2000, StringDefines.Key_18739));
     data.Add(3000, DeclareGuildFightRanking.Create(3000, StringDefines.Key_18740));
     data.Add(5000, DeclareGuildFightRanking.Create(5000, StringDefines.Key_18741));
 }
Ejemplo n.º 3
0
        public static void SetData()
        {
            if (_dataCaches == null && LuaEnv.isLoadLuaCfg)
            {
                long startTime = DateTime.Now.Ticks;
                Dictionary <int, int[]> dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataGuildFightRanking");
                if (dic == null)
                {
                    LuaEnv.SharedLuaEnv.DoString("DataGuildFightRanking = require 'Lua/Config/DataGuildFightRanking'");
                    dic = LuaEnv.SharedLuaEnv.Global.Get <Dictionary <int, int[]> >("DataGuildFightRanking");
                }

                if (dic != null)
                {
                    _dataCaches = new Dictionary <int, DeclareGuildFightRanking>(10);
                    foreach (var item in dic)
                    {
                        DeclareGuildFightRanking tmp = new DeclareGuildFightRanking();
                        tmp.Num        = item.Value[0];
                        tmp.RewardItem = CfgStringLua.Get(item.Value[1]);

                        _dataCaches.Add(item.Key, tmp);
                    }
                }
                Record(startTime, DateTime.Now.Ticks, "GuildFightRanking");
            }
            if (_dataCaches == null && _fillDataCallBack != null)
            {
                if (_dataCaches == null)
                {
                    long startTime = DateTime.Now.Ticks;
                    _dataCaches = new Dictionary <int, DeclareGuildFightRanking>(10);
                    _fillDataCallBack(_dataCaches);
                    Record(startTime, DateTime.Now.Ticks, "GuildFightRanking");
                }
            }
        }