private void picSentencesLock_Click(object sender, EventArgs e) { sentenceLevels sentenceLevels = new sentenceLevels(); sentenceLevels.mainLevelsForm = this; sentenceLevels.Show(); this.Hide(); }
private void btnCheckAnswer_Click(object sender, EventArgs e) { radioButton1.ForeColor = Color.Black; radioButton2.ForeColor = Color.Black; radioButton3.ForeColor = Color.Black; lblFeedback.Visible = false; if (radioButton1.Checked == false && radioButton2.Checked == false && radioButton3.Checked == false) { lblFeedback.Visible = true; lblFeedback.ForeColor = Color.Red; lblFeedback.Text = "Please select at least one answer"; } else if (btnCheckAnswer.Text == "Try Again") { //panel1.Enabled = true; btnCheckAnswer.Text = "Check your answer"; picFeedback.Visible = false; //lblFeedback.Visible = false; //lblCorrectAns.Visible = false; } else if (btnCheckAnswer.Text == "Next Question") { int z = Convert.ToInt32(question.ToString()); if (z <= 5) { //panel1.Enabled = true; attempts = 3; lblAttempts.Text = attempts.ToString(); lblCorrectAns.Visible = false; // question++; picFeedback.Visible = false; //lblFeedback.Visible = false; GenIdioms(); lblNoOfQuestion.Text = "Question " + question.ToString() + " of 5"; radioButton1.Checked = false; radioButton2.Checked = false; radioButton3.Checked = false; btnCheckAnswer.Text = "Check your answer"; } else { sentenceLevels sl = new sentenceLevels(); sl.Show(); } } else if (btnCheckAnswer.Text == "View your reward") { GoToNextLevel(); } else if (btnCheckAnswer.Text == "Start this level again") { //panel1.Enabled = true; Idioms_Load(sender, e); } else { // panel1.Enabled = false; if (radioButton1.Checked) { playerAnswer = radioButton1.Text; } if (radioButton2.Checked) { playerAnswer = radioButton2.Text; } if (radioButton3.Checked) { playerAnswer = radioButton3.Text; } picFeedback.Visible = true; if (playerAnswer.Trim() == ans1.Trim()) { CorrectAnswer(); } else { IncorrectAnswer(); } } }