Ejemplo n.º 1
0
        public static ContextActionDealDamage2 CreateNew(PhysicalDamageForm physical, ContextDiceValue damage, bool isAoE = false, bool halfIfSaved = false, bool IgnoreCritical = false)
        {
            // physical damage
            ContextActionDealDamage2 c = CreateInstance <ContextActionDealDamage2>();

            c.DamageType = new DamageTypeDescription()
            {
                Type     = Kingmaker.RuleSystem.Rules.Damage.DamageType.Physical,
                Common   = new DamageTypeDescription.CommomData(),
                Physical = new DamageTypeDescription.PhysicalData()
                {
                    Form = physical
                }
            };
            c.Duration = new ContextDurationValue()
            {
                BonusValue     = 0,
                Rate           = DurationRate.Rounds,
                DiceCountValue = 0,
                DiceType       = DiceType.Zero
            };
            c.Value          = damage;
            c.IsAoE          = isAoE;
            c.HalfIfSaved    = halfIfSaved;
            c.IgnoreCritical = IgnoreCritical;
            return(c);
        }
Ejemplo n.º 2
0
        public static ContextActionDealDamage2 CreateNew(StatType abilityType, ContextDiceValue damage, bool drain = false, bool isAoE = false, bool halfIfSaved = false, bool IgnoreCritical = false)
        {
            // ability damage
            ContextActionDealDamage2 c = CreateInstance <ContextActionDealDamage2>();

            c.M_Type = Type.AbilityDamage;
            Harmony12.AccessTools.Field(typeof(ContextActionDealDamage), "m_type").SetValue(c, 1);   // ?? does this work?
            c.Duration = new ContextDurationValue()
            {
                BonusValue     = 0,
                Rate           = DurationRate.Rounds,
                DiceCountValue = 0,
                DiceType       = DiceType.Zero
            };
            c.AbilityType    = abilityType;
            c.Value          = damage;
            c.IsAoE          = isAoE;
            c.HalfIfSaved    = halfIfSaved;
            c.Drain          = drain;
            c.IgnoreCritical = IgnoreCritical;
            return(c);
        }