Ejemplo n.º 1
0
        public bool SetStateOf <T> (object stateData) where T : WIScript
        {
            if (SaveState == null || SaveState.Scripts == null)
            {
                return(false);
            }

            string scriptName        = typeof(T).Name;
            string scriptStateName   = scriptName + "State";          //<-this shit is going to get people in trouble, haha
            string scriptStateString = string.Empty;

            //make sure the type matches the state type
            if (stateData.GetType().Name != scriptStateName)
            {
                return(false);
            }
            if (!SaveState.Scripts.ContainsKey(scriptName))
            {
                return(false);
            }

            if (SaveState.Scripts.ContainsKey(scriptName))
            {
                scriptStateString = WIScript.XmlSerializeToString(stateData);
                SaveState.Scripts [scriptName] = scriptStateString;
                return(true);
            }
            return(false);
        }
Ejemplo n.º 2
0
        public bool SetStateData <T> (T stateData) where T : class, new()
        {
            if (SaveState == null || SaveState.Scripts == null)
            {
                return(false);
            }

            string stateStateName    = stateData.GetType().Name;
            string scriptName        = stateStateName.Substring(0, stateStateName.Length - 5);      //this removes "State"
            string scriptStateString = string.Empty;

            if (!SaveState.Scripts.ContainsKey(scriptName))
            {
                return(false);
            }
            else
            {
                scriptStateString = WIScript.XmlSerializeToString(stateData);
                SaveState.Scripts [scriptName] = scriptStateString;
            }
            return(true);
        }