Ejemplo n.º 1
0
        public override void PushEditObjectToNGUIObject()
        {
            MouseSensitivityFPSMax = Globals.MouseSensitivityFPSMax;
            MouseSensitivityFPSMin = Globals.MouseSensitivityFPSMin;

            foreach (ActionSetting action in UserActionManager.Get.CurrentActionSettings)
            {
                if (action.AxisSetting)
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt(action.Axis, ActionSetting.InputAxis.None, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    UserPrompts.Add(p);
                }
                else
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt((UserActionType)action.Action, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    UserPrompts.Add(p);
                }

                GameObject       miniActionGameObject = NGUITools.AddChild(MovementAndActionsGrid.gameObject, MiniActionPrefab);
                GUIHudMiniAction miniAction           = miniActionGameObject.GetComponent <GUIHudMiniAction> ();
                //add a box collider so GUI will pick it up
                miniAction.gameObject.GetOrAdd <BoxCollider> ();
                UserMiniActions.Add(miniAction);
            }
            foreach (ActionSetting action in InterfaceActionManager.Get.CurrentActionSettings)
            {
                if (action.AxisSetting)
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, action.Axis, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    InterfacePrompts.Add(p);
                }
                else
                {
                    GUIHud.HudPrompt p = new GUIHud.HudPrompt((InterfaceActionType)action.Action, action.ActionDescription);
                    p = GUIHud.GetBindings(p);
                    InterfacePrompts.Add(p);
                }

                GameObject       miniActionGameObject = NGUITools.AddChild(InterfaceGrid.gameObject, MiniActionPrefab);
                GUIHudMiniAction miniAction           = miniActionGameObject.GetComponent <GUIHudMiniAction> ();
                miniAction.gameObject.GetOrAdd <BoxCollider> ();
                InterfaceMiniActions.Add(miniAction);
            }

            mInitialized = true;

            Refresh();
            ControlsRefresh();
        }
Ejemplo n.º 2
0
        public override void Refresh()
        {
            if (Profile.Get.HasControllerPluggedIn)
            {
                ControllerPromptsCheckboxLabel.text = "Use Controller Prompts (Controller available)";
            }
            else
            {
                ControllerPromptsCheckboxLabel.text = "Use Controller Prompts (No controllers found)";
            }

            GUIHud.GUIHudMode mode = GUIHud.GUIHudMode.MouseAndKeyboard;
            //ViewAnyTimeLabel.enabled = true;
            if (ControllerPrompts.isChecked)
            {
                mode = GUIHud.GUIHudMode.Controller;
                //ViewAnyTimeLabel.enabled = false;
            }
            for (int i = 0; i < UserPrompts.Count; i++)
            {
                UserPrompts [i] = GUIHud.RefreshHudAction(UserPrompts [i], UserMiniActions [i], mode, false);
                //Debug.Log("Refreshing user prompt " + UserPrompts[i].Description);
                UserMiniActions [i].gameObject.SetActive(!UserPrompts [i].IsEmpty);
            }
            for (int i = 0; i < InterfacePrompts.Count; i++)
            {
                InterfacePrompts [i] = GUIHud.RefreshHudAction(InterfacePrompts [i], InterfaceMiniActions [i], mode, false);
                //Debug.Log("Refreshing interface prompt " + InterfacePrompts[i].Description);
                InterfaceMiniActions [i].gameObject.SetActive(!InterfacePrompts [i].IsEmpty);
            }
            MovementAndActionsGrid.maxPerLine = 7;
            InterfaceGrid.maxPerLine          = 7;

            MovementAndActionsGrid.hideInactive = true;
            InterfaceGrid.hideInactive          = true;

            MovementAndActionsGrid.Reposition();
            InterfaceGrid.Reposition();

            GUIHud.HudPrompt vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.MouseX, ActionSetting.InputAxis.None, "Rotate Camera");
            vrp = GUIHud.GetBindings(vrp, true);
            vrp = GUIHud.RefreshHudAction(vrp, RotateCameraMouse, mode, false);

            vrp = new GUIHud.HudPrompt((InterfaceActionType)InterfaceActionType.CursorClick, "Click");
            vrp = GUIHud.GetBindings(vrp);
            vrp = GUIHud.RefreshHudAction(vrp, CursorClick, mode, false);

            vrp = new GUIHud.HudPrompt((InterfaceActionType)InterfaceActionType.CursorRightClick, "Right-Click");
            vrp = GUIHud.GetBindings(vrp);
            vrp = GUIHud.RefreshHudAction(vrp, CursorRightClick, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Up");
            vrp = GUIHud.GetBindings(vrp, true);
            vrp = GUIHud.RefreshHudAction(vrp, SelectUp, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Down");
            vrp = GUIHud.GetBindings(vrp, false);
            vrp = GUIHud.RefreshHudAction(vrp, SelectDown, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Left");
            vrp = GUIHud.GetBindings(vrp, true);
            vrp = GUIHud.RefreshHudAction(vrp, SelectLeft, mode, false);

            vrp = new GUIHud.HudPrompt(ActionSetting.InputAxis.None, ActionSetting.InputAxis.None, "Button Right");
            vrp = GUIHud.GetBindings(vrp, false);
            vrp = GUIHud.RefreshHudAction(vrp, SelectRight, mode, false);

            if (CustomDeadZonesCheckbox.isChecked)
            {
                DeadZoneLeftStickUpper.gameObject.SendMessage("SetEnabled");
                DeadZoneRightStickUpper.gameObject.SendMessage("SetEnabled");
                DeadZoneDPadUpper.gameObject.SendMessage("SetEnabled");
                DeadZoneLeftStickLower.gameObject.SendMessage("SetEnabled");
                DeadZoneRightStickLower.gameObject.SendMessage("SetEnabled");
                DeadZoneDPadLower.gameObject.SendMessage("SetEnabled");
                DPadSensitivitySlider.gameObject.SendMessage("SetEnabled");
                LeftStickSensitivitySlider.gameObject.SendMessage("SetEnabled");
                RightStickSensitivitySlider.gameObject.SendMessage("SetEnabled");
            }
            else
            {
                DeadZoneLeftStickUpper.gameObject.SendMessage("SetDisabled");
                DeadZoneRightStickUpper.gameObject.SendMessage("SetDisabled");
                DeadZoneDPadUpper.gameObject.SendMessage("SetDisabled");
                DeadZoneLeftStickLower.gameObject.SendMessage("SetDisabled");
                DeadZoneRightStickLower.gameObject.SendMessage("SetDisabled");
                DeadZoneDPadLower.gameObject.SendMessage("SetDisabled");
                DPadSensitivitySlider.gameObject.SendMessage("SetDisabled");
                LeftStickSensitivitySlider.gameObject.SendMessage("SetDisabled");
                RightStickSensitivitySlider.gameObject.SendMessage("SetDisabled");
            }

            DeadZoneLeftStickUpperLabel.text      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickUpper.ToString("P1");
            DeadZoneRightStickUpperLabel.text     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickUpper.ToString("P1");
            DeadZoneDPadUpperLabel.text           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadUpper.ToString("P1");
            DeadZoneLeftStickLowerLabel.text      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickLower.ToString("P1");
            DeadZoneRightStickLowerLabel.text     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickLower.ToString("P1");
            DeadZoneDPadLowerLabel.text           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadLower.ToString("P1");
            DPadSensitivitySliderLabel.text       = Profile.Get.CurrentPreferences.Controls.SensitivityDPad.ToString("P1");
            LeftStickSensitivitySliderLabel.text  = Profile.Get.CurrentPreferences.Controls.SensitivityLStick.ToString("P1");
            RightStickSensitivitySliderLabel.text = Profile.Get.CurrentPreferences.Controls.SensitivityRStick.ToString("P1");

            mRefreshingControls = true;

            DeadZoneLeftStickUpper.sliderValue      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickUpper;
            DeadZoneRightStickUpper.sliderValue     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickUpper;
            DeadZoneDPadUpper.sliderValue           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadUpper;
            DeadZoneLeftStickLower.sliderValue      = Profile.Get.CurrentPreferences.Controls.DeadZoneLStickLower;
            DeadZoneRightStickLower.sliderValue     = Profile.Get.CurrentPreferences.Controls.DeadZoneRStickLower;
            DeadZoneDPadLower.sliderValue           = Profile.Get.CurrentPreferences.Controls.DeadZoneDPadLower;
            DPadSensitivitySlider.sliderValue       = Profile.Get.CurrentPreferences.Controls.SensitivityDPad;
            LeftStickSensitivitySlider.sliderValue  = Profile.Get.CurrentPreferences.Controls.SensitivityLStick;
            RightStickSensitivitySlider.sliderValue = Profile.Get.CurrentPreferences.Controls.SensitivityRStick;

            mRefreshingControls = false;
        }