public void Awake() { condition = null; transform.localScale = Vector3.one * 0.001f; ButtonHover = gameObject.GetOrAdd <GUIButtonHover>(); ButtonHover.OnButtonHover += OnButtonHover; }
public void Awake() { Flow = null; PingSprite.alpha = 0f; ButtonHover = gameObject.GetOrAdd <GUIButtonHover>(); ButtonHover.OnButtonHover += OnButtonHover; transform.localScale = Vector3.one * 0.001f; }
public void Awake() { if (Keeper == null || !Keeper.Initialized) { Keeper = null; } ButtonHover = gameObject.GetOrAdd <GUIButtonHover> (); ButtonHover.OnButtonHover += OnButtonHover; tr = transform; Collider = gameObject.GetComponent <BoxCollider> (); }