public FreezeShot(Game game, Tower parent, Creep target, List <Creep> creeps, Vector2 position, string shotTextName, float speed, float damage, float percentage, float time) : base(game, parent, target, creeps, position, shotTextName, speed, damage) { FreezePercentage = percentage; FreezeTime = time; Parent = (FreezeTower)parent; }
public FreezeShot(Game game, Tower parent, Creep target, List<Creep> creeps, Vector2 position, string shotTextName, float speed, float damage, float percentage, float time) : base(game, parent, target, creeps, position, shotTextName, speed, damage) { FreezePercentage = percentage; FreezeTime = time; Parent = (FreezeTower) parent; }