Ejemplo n.º 1
0
 void AddVRReticle()
 {
     reticle = Camera.main.GetComponentInChildren <VRReticle>(true);
     if (null == reticle)
     {
         reticle = UITools.AddChild <VRReticle>(Camera.main.gameObject, VRRes.Load <GameObject>(R.Prefab.VRReticle));
     }
 }
Ejemplo n.º 2
0
        public EditorVRViewer()
        {
            var viewer = UITools.AddChild(null, (GameObject)VRRes.Load <GameObject>(R.Prefab.EditorVRViewer));

            viewer.AddComponent <ViewerMonoBehaviour>().UpdateHandler = Update;
            viewer.name = "VRViewer";
            GameObject.DontDestroyOnLoad(viewer);
            Reticle = viewer.GetComponentInChildren <VRReticle>();
            Head.gameObject.AddComponent <PhysicsRaycaster>();
        }
Ejemplo n.º 3
0
        public static ITransition CreateTransition <T>() where T : ITransition
        {
            ITransition transition = null;

            if (typeof(T) == typeof(TransitionFade))
            {
                var o      = VRRes.Load <GameObject>(R.Prefab.Fade);
                var newOne = GameObject.Instantiate(o);
                transition = newOne.GetComponent <TransitionFade>();
            }
            return(transition);
        }
Ejemplo n.º 4
0
 protected void CreateUIRoot()
 {
     uiRoot = FindObjectOfType <UIManager>();
     if (null == UIRoot)
     {
         var obj = (GameObject)Instantiate(VRRes.Load <GameObject>(R.Prefab.UIManager));
         uiRoot = obj.GetComponent <UIManager>();
     }
     if (uiRoot.Canvas.worldCamera == null)
     {
         uiRoot.Canvas.worldCamera = Camera.main;
     }
     uiRoot.name = "UIRoot";
 }
Ejemplo n.º 5
0
        public override void OnInitialize()
        {
            var prefab = VRRes.Load <GameObject>(R.Prefab.GlobalUIRoot);

            root = gameObject.AddChild <Canvas>(prefab);
            root.sortingLayerName = VRSortingLayer.GlobalUI;
            root.worldCamera      = Camera.main;
            mask = root.GetComponentInChildren <GlobalMask>();
            mask.Hide();
            panel        = root.GetComponentInChildren <GlobalPanel>();
            panel.ok     = OnClickOK;
            panel.cancel = OnClickCancel;
            panel.Hide(true);
        }
Ejemplo n.º 6
0
        public SceneConfig(string name)
        {
            var textAsset = VRRes.Load <TextAsset>(string.Format("Config/Scenes/{0}", name));

            if (null != textAsset && !string.IsNullOrEmpty(textAsset.text))
            {
                try
                {
                    data = JsonMapper.ToObject(textAsset.text);
                }
                catch (Exception)
                {
                    Debug.LogErrorFormat("[SceneConfig] read config of scene: {0} error", name);
                }
            }
        }
Ejemplo n.º 7
0
        public static ITransition CreateTransition(string path)
        {
            ITransition transition = null;

            switch (path)
            {
            case FadeTransition:
                GameObject o      = VRRes.Load <GameObject>(R.Prefab.Fade);
                GameObject newOne = GameObject.Instantiate(o);
                transition = newOne.GetComponent <TransitionFade>();
                break;

            default:
                break;
            }
            return(transition);
        }
Ejemplo n.º 8
0
        public override void OnInitialize()
        {
#if APP_LUANCHER || APP_LITE_LAUNCHER || APP_MANAGER
            if (Application.isEditor && FirstScene == UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)
            {
                VRApplication.VRPlatform = VRPlatform.Editor;
                Viewer     = new EditorVRViewer();
                Controller = new EditorVRController();
            }
            else if (Viewer == null || Controller == null)
            {
                VRApplication.VRPlatform = VRPlatform.Launcher;
                Viewer     = new LauncherViewer();
                Controller = new LauncherController();
                Debug.LogWarning("VRPlatform is Launcher!");
            }
#elif Cardboard
            VRApplication.VRPlatform = VRPlatform.Cardboard;
            Viewer     = new CardboardViewer();
            Controller = new CardboardController();
            Debug.Log("VRPlatform is Cardboard");
#else
            VRApplication.VRPlatform = VRPlatform.Editor;
            Viewer     = new EditorVRViewer();
            Controller = new EditorVRController();
#endif

            GameObject o = gameObject.AddChild(VRRes.Load <GameObject>(R.Prefab.VRUserControl));
            UserCtrl = o.GetComponent <VRUserControl>();
            UserCtrl.SetResetActive(false);
            UserCtrl.SetReturnActive(false);
            UserCtrl.returnAction = () =>
            {
                if (Controller != null)
                {
                    Controller.OnClickBack();
                }
            };
            UserCtrl.resetAction = () =>
            {
                if (Viewer != null)
                {
                    Viewer.Recent();
                }
            };
        }
Ejemplo n.º 9
0
        protected static void Initialize()
        {
            var textAsset = VRRes.Load <TextAsset>(AppName);

            if (textAsset)
            {
                var json = JsonMapper.ToObject(textAsset.text);
                Version   = json["version"].ToString();
                Revision  = json["revision"].ToString();
                BuildTime = json["build"].ToString();
            }
            else
            {
                Version   = Application.version;
                Revision  = "unknown";
                BuildTime = "unknown";
            }
            //初始化语言
            Localization.Language = Localization.PlayerPref;
        }
Ejemplo n.º 10
0
        public override void OnInitialize()
        {
            root = gameObject.AddChild <Canvas>(VRRes.Load <GameObject>(R.Prefab.VRLog));
            root.sortingLayerName = VRSortingLayer.Log;
            root.worldCamera      = Camera.main;
            text  = root.GetComponentInChildren <Text>(true);
            clear = root.GetComponentInChildren <Button>(true);
            if (clear)
            {
                clear.onClick.AddListener(Clear);
            }
            var frameRateTran = root.transform.FindChildRecursively("FrameRate");

            if (frameRateTran)
            {
                frameDiagnosis = frameRateTran.GetComponent <Text>();
            }
            scroll   = root.GetComponentInChildren <ScrollRect>(true);
            logTexts = new ScrollItemPool <Text>(scroll.content.gameObject, text, 1);
            PrintAppInfo();
            Application.logMessageReceived += LogMessageReceived;
        }
Ejemplo n.º 11
0
 public static GameObject GetPrefab <T>() where T : UIWindow
 {
     return(VRRes.Load <GameObject>(UIResource.Paths[typeof(T)]));
 }