Ejemplo n.º 1
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        protected DefaultState(UIManager manager, ConnectionStateMachine owner)
        {
            Manager       = manager;
            ScreenManager = Manager.ScreenManager;
            Owner         = owner;
            Blackboard    = Owner.Blackboard;

            Animator = manager.ScreenManager.DefaultConnectButton.GetComponent <Animator>();
        }
Ejemplo n.º 2
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 public GetPlayerIdentityTokenState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     this.nextState = nextState;
 }
Ejemplo n.º 3
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 public PrepareDeploymentsListState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
Ejemplo n.º 4
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 public DefaultSpawnState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
Ejemplo n.º 5
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 public ResultsState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     trackPlayerSystem = Blackboard.ClientConnector.Worker.World.GetExistingManager <TrackPlayerSystem>();
 }
Ejemplo n.º 6
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 public SessionConnectState(string deployment, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     this.deployment = deployment;
 }
Ejemplo n.º 7
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 public WaitForGameState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
 public ListDeploymentsState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
 public GetDeploymentsState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     this.nextState = nextState;
 }
Ejemplo n.º 10
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 public DisconnectedState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
Ejemplo n.º 11
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 public QuerySessionStatusState(State nextState, UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
     commandSystem  = Blackboard.ClientConnector.Worker.World.GetExistingManager <CommandSystem>();
     this.nextState = nextState;
 }
Ejemplo n.º 12
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 public SessionInitState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }
Ejemplo n.º 13
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 public SpawnPlayerState(UIManager manager, ConnectionStateMachine owner) : base(manager, owner)
 {
 }