Ejemplo n.º 1
0
        private static State CreatePriceIncreaseScenario()
        {
            var playerClient = A.Fake <IGlobalSettingsClient>();

            A.CallTo(() => playerClient.GetGlobalSettings()).Returns(new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player()
                }
            }
                                                                     ).Once().Then.Returns(new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player().WithCostChangeEvent(1)
                }
            });

            var fixtureClient = A.Fake <IFixtureClient>();

            return(CreateBaseScenario(fixtureClient, playerClient));
        }
 private GameweekLeagueContext CreateTransferOutForGoalScorerContext(string slackUserRealName, string slackUserHandle, string entryName)
 {
     return(new GameweekLeagueContext
     {
         Users = new[]
         {
             new User {
                 Real_name = slackUserRealName, Name = slackUserHandle
             }
         },
         Players = new List <Player> {
             TestBuilder.Player()
         },
         Teams = new List <Team> {
             TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
         },
         SlackTeam = new SlackTeam {
             Subscriptions = new [] { EventSubscription.All }
         },
         TransfersForLeague = new []
         {
             new TransfersByGameWeek.Transfer
             {
                 EntryId = 2,
                 EntryName = entryName,
                 PlayerTransferredOut = TestBuilder.PlayerId
             }
         }
     });
 }
Ejemplo n.º 3
0
        private static State CreateChangeInDoubtfulnessScenario()
        {
            var settingsClient = A.Fake <IGlobalSettingsClient>();

            A.CallTo(() => settingsClient.GetGlobalSettings()).Returns(new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player().WithStatus(PlayerStatuses.Doubtful).WithNews("Knock - 75% chance of playing"),
                }
            }
                                                                       ).Once().Then.Returns(new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player().WithStatus(PlayerStatuses.Doubtful).WithNews("Knock - 25% chance of playing")
                }
            });

            var fixtureClient = A.Fake <IFixtureClient>();

            return(CreateBaseScenario(fixtureClient, settingsClient));
        }
Ejemplo n.º 4
0
        private static State CreateNewPlayerScenario()
        {
            var settingsClient = A.Fake <IGlobalSettingsClient>();

            A.CallTo(() => settingsClient.GetGlobalSettings()).Returns(new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player().WithStatus(PlayerStatuses.Available)
                }
            }
                                                                       ).Once().Then.Returns(new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player().WithStatus(PlayerStatuses.Available),
                    TestBuilder.OtherPlayer().WithStatus(PlayerStatuses.Available)
                }
            });

            var fixtureClient = A.Fake <IFixtureClient>();

            return(CreateBaseScenario(fixtureClient, settingsClient));
        }
Ejemplo n.º 5
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        private static State CreateGoalScoredScenario()
        {
            var playerClient = A.Fake <IGlobalSettingsClient>();

            A.CallTo(() => playerClient.GetGlobalSettings()).Returns(
                new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player()
                }
            });

            var fixtureClient = A.Fake <IFixtureClient>();

            A.CallTo(() => fixtureClient.GetFixturesByGameweek(1)).Returns(new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 1)
            }).Once()
            .Then.Returns(
                new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 2)
            });

            return(CreateBaseScenario(fixtureClient, playerClient));
        }
Ejemplo n.º 6
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        public void GetChangedPlayers_WhenSamePlayersWithPriceChange_ReturnsNoChanges()
        {
            var before = new List <Player> {
                TestBuilder.Player().WithCostChangeEvent(1)
            };
            var after = new List <Player> {
                TestBuilder.Player().WithCostChangeEvent(1)
            };

            var priceChanges = PlayerChangesEventsExtractor.GetPriceChanges(after, before, new List <Team>());

            Assert.Empty(priceChanges);
        }
Ejemplo n.º 7
0
        public void GetChangedPlayers_WhenSamePlayersWithChangeInPriceChange_ReturnsChanges()
        {
            var before = new List <Player> {
                TestBuilder.Player().WithCostChangeEvent(0)
            };
            var after = new List <Player> {
                TestBuilder.Player().WithCostChangeEvent(1)
            };

            var priceChanges = PlayerChangesEventsExtractor.GetPriceChanges(after, before, new List <Team>());

            Assert.Single(priceChanges);
            Assert.Equal(TestBuilder.Player().SecondName, priceChanges.First().ToPlayer.SecondName);
        }
Ejemplo n.º 8
0
        public void GetChangedPlayers_WhenSamePlayersWithChangeInPriceRemoved_ReturnsNoChanges()
        {
            var before = new List <Player> {
                TestBuilder.Player().WithCostChangeEvent(1)
            };
            var after = new List <Player> {
                TestBuilder.Player().WithCostChangeEvent(0)
            };

            var priceChanges = PlayerChangesEventsExtractor.GetPriceChanges(after, before, new List <Team> {
                new Team()
            });

            _helper.WriteLine(Formatter.FormatPriceChanged(priceChanges));
            Assert.Single(priceChanges);
        }
        private List <FixtureEvents> CreateGoalEvent()
        {
            var fixture = TestBuilder.AwayTeamGoal(1, 1);

            return(new List <FixtureEvents>
            {
                new FixtureEvents
                {
                    GameScore = new GameScore
                    {
                        HomeTeamId = fixture.HomeTeamId,
                        AwayTeamId = fixture.AwayTeamId
                    },
                    StatMap = new Dictionary <StatType, List <PlayerEvent> >
                    {
                        { StatType.GoalsScored, new List <PlayerEvent> {
                              new PlayerEvent(TestBuilder.Player().Id, PlayerEvent.TeamType.Home, false)
                          } }
                    }
                }
            });
        }
Ejemplo n.º 10
0
 private GameweekLeagueContext CreateNoTransfersForGoalScorer()
 {
     return(new GameweekLeagueContext
     {
         Users = new[]
         {
             new User {
                 Real_name = "dontCare dontCaresen", Name = "dontCareName"
             }
         },
         Players = new List <Player> {
             TestBuilder.Player()
         },
         Teams = new List <Team> {
             TestBuilder.HomeTeam(), TestBuilder.AwayTeam()
         },
         SlackTeam = new SlackTeam {
             Subscriptions = new [] { EventSubscription.All }
         },
         TransfersForLeague = new List <TransfersByGameWeek.Transfer>()
     });
 }
Ejemplo n.º 11
0
        private static State CreateSingleFinishedFixturesScenario()
        {
            var playerClient = A.Fake <IGlobalSettingsClient>();

            A.CallTo(() => playerClient.GetGlobalSettings()).Returns(
                new GlobalSettings
            {
                Teams = new List <Team>
                {
                    TestBuilder.HomeTeam(),
                    TestBuilder.AwayTeam()
                },
                Players = new List <Player>
                {
                    TestBuilder.Player(),
                    TestBuilder.OtherPlayer()
                }
            });

            var fixtureClient = A.Fake <IFixtureClient>();

            A.CallTo(() => fixtureClient.GetFixturesByGameweek(1)).Returns(new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 1),
                TestBuilder.AwayTeamGoal(999, 1)
            }).Once()
            .Then.Returns(
                new List <Fixture>
            {
                TestBuilder.AwayTeamGoal(888, 1),
                TestBuilder.AwayTeamGoal(999, 1).FinishedProvisional()
                .WithProvisionalBonus(TestBuilder.Player().Id, 10)
                .WithProvisionalBonus(TestBuilder.OtherPlayer().Id, 20)
            });

            return(CreateBaseScenario(fixtureClient, playerClient));
        }