Ejemplo n.º 1
0
        public ISelectable GetSelectableInPos(ApartmentBuilderGrid grid, Vector2 position, out Room inRoom)
        {
            ISelectable selectable = null;

            inRoom = null;

            var rad = SkinManager.Instance.CurrentSkin.CirclesRad;

            foreach (var room in _Rooms)
            {
                foreach (var wallObject in room.WallObjects)
                {
                    if (!(Vector2.Distance(wallObject.GetVector2Position(), position) <
                          rad))
                    {
                        continue;
                    }
                    inRoom = room;
                    return(wallObject);
                }
                foreach (var roomVert in room.Contour)
                {
                    if (!(Vector2.Distance(roomVert.Position, position) < rad))
                    {
                        continue;
                    }
                    inRoom     = room;
                    selectable = roomVert;
                }
            }
            return(selectable);
        }
Ejemplo n.º 2
0
        public void DrawSelection(ApartmentBuilderGrid grid, Color color)
        {
            var position = GetVector2Position();

            Handles.color = color;
            WindowObjectDrawer.DrawCircle(position);

            WindowObjectDrawer.DrawLabel(position, position.RoundCoordsToInt().ToString());
        }
Ejemplo n.º 3
0
        public void DrawSelection(ApartmentBuilderGrid grid, Color color)
        {
            Handles.color = color;
            for (int i = 0, count = _Contour.Count; i < count; i++)
            {
                var p1 = _Contour[i].Position;
                var p2 = _Contour[(i + 1) % count].Position;

                Handles.color = color;
                WindowObjectDrawer.DrawLine(p1, p2);
            }
        }
        private void OnEnable()
        {
            Grid     = new ApartmentBuilderGrid(this);
            _Toolbar = new Toolbar(this);
            WindowObjectDrawer.CurrentWindow = this;
            _States = new Dictionary <EditorWindowState, StateApartmentBuilder>
            {
                { EditorWindowState.Normal, new NormalState(this) },
                { EditorWindowState.RoomCreation, new CreatingRoomState(this) },
                { EditorWindowState.ObjectAdding, new AddObjectState(this) }
            };
            ActivateState(EditorWindowState.Normal);

            wantsMouseMove = true;
        }