Ejemplo n.º 1
0
 public Fort(int hardnes, string ski, string skinbery)
 {
     InitializeComponent();
     youLose.Parent    = Monitor;
     youLose.BackColor = Color.FromArgb(50, 0, 0, 0);
     youLose.Hide();
     youLose.Width         = this.Width;
     youLose.Height        = this.Height;
     Skin                  = ski;
     SkinBerry             = skinbery;
     youLoseText.Parent    = youLose;
     youLoseText.BackColor = Color.Transparent;
     youLoseText.Hide();
     ScoreWas.Parent    = youLose;
     ScoreWas.BackColor = Color.Transparent;
     ScoreWas.Hide();
     Back.Hide();
     button1.Hide();
     Score.Parent    = Monitor;
     Score.BackColor = Color.Transparent;
     hardness        = hardnes;
     snake           = new AnySnake();
     Berry           = new Strawberry();
     Berry.texture   = new Bitmap("img/Berries/" + SkinBerry + "Berry.png");
     snake.ChangeSkin(Skin);
     bi              = new Bitmap(Monitor.Width, Monitor.Height);
     KeyPreview      = true;
     background      = new Bitmap("img/Background.jpg");
     SnakeTail       = new Bitmap("img/" + snake.Skin + "/SnakeTailL.png");
     timer1.Enabled  = true;
     timer2.Enabled  = true;
     timer1.Interval = 100;
     timer2.Interval = 1;
     timer2.Start();
     gamestarted = true;
     if (hardness == 1)
     {
         timer1.Interval = 100;
         hardmode        = false;
     }
     if (hardness == 2)
     {
         timer1.Interval = 50;
         hardmode        = false;
     }
     if (hardness == 3)
     {
         timer1.Interval = 50;
         hardmode        = true;
     }
 }
Ejemplo n.º 2
0
 private void button1_Click(object sender, EventArgs e)
 {
     timer1.Enabled = true;
     timer2.Enabled = true;
     timer2.Start();
     snake         = new AnySnake();
     Berry         = new Strawberry();
     Berry.texture = new Bitmap("img/Berries/" + SkinBerry + "Berry.png");
     snake.ChangeSkin(Skin);
     youLose.Hide();
     youLoseText.Hide();
     button1.Hide();
     ScoreWas.Hide();
     Back.Hide();
     count       = 0;
     Score.Text  = count.ToString();
     gamestarted = true;
 }