Ejemplo n.º 1
0
        public static Promise SyncAssetBundles()
        {
            //BacktoryCloudUrl.Url = "http://localhost:8086";
            Deferred            deferred            = new Deferred();
            string              outputPath          = Path.Combine(EditorAssetBundleUtility.AssetBundlesOutputPath, EditorAssetBundleUtility.GetPlatformName());
            AssetBundleManifest assetBundleManifest = Build();

            EditorUtility.DisplayProgressBar("Get server asset bundles", "Get server asset bundles", 0);
            InfoResolver.Resolve <FortInfo>()
            .ServerConnectionProvider.EditorConnection.Call <ServerAssetBundle[]>("GetAssetBundles", new { Platform = EditorAssetBundleUtility.GetPlatformName() }).Then(
                serverBundles =>
            {
                List <AssetNameVersion> addedAssets                    = new List <AssetNameVersion>();
                List <ServerAssetBundle> finalAssetBundles             = new List <ServerAssetBundle>(serverBundles);
                Dictionary <string, ServerAssetBundleVersion> finalMap = new Dictionary <string, ServerAssetBundleVersion>();
                EditorUtility.ClearProgressBar();
                foreach (
                    var source in
                    assetBundleManifest.GetAllAssetBundles()
                    .Select(s => new { Name = s, Hash = assetBundleManifest.GetAssetBundleHash(s) })
                    .Where(
                        arg1 =>
                        !serverBundles.Any(
                            bundle =>
                            bundle.Name == arg1.Name &&
                            bundle.Versions.Any(version => version.Hash == arg1.Hash.ToString())))
                    )
                {
                    AssetNameVersion assetNameVersion = new AssetNameVersion
                    {
                        Name    = source.Name,
                        Version = new ServerAssetBundleVersion
                        {
                            Hash = source.Hash.ToString(),
                            Path = ResolveAssetBundlePath(source.Name, source.Hash.ToString()),
                            Size = GetBundleFileSize(source.Name)
                        }
                    };
                    ServerAssetBundle serverAssetBundle = finalAssetBundles.FirstOrDefault(bundle => bundle.Name == source.Name);
                    if (serverAssetBundle == null)
                    {
                        serverAssetBundle = new ServerAssetBundle
                        {
                            Name     = source.Name,
                            Versions = new[]
                            {
                                assetNameVersion.Version
                            }
                        };
                        finalAssetBundles.Add(serverAssetBundle);
                    }
                    else
                    {
                        serverAssetBundle.Versions =
                            serverAssetBundle.Versions.Concat(new[]
                        {
                            assetNameVersion.Version
                        }).ToArray();
                    }
                    addedAssets.Add(assetNameVersion);
                }
                foreach (string bundleName in assetBundleManifest.GetAllAssetBundles())
                {
                    string hash = assetBundleManifest.GetAssetBundleHash(bundleName).ToString();
                    ServerAssetBundleVersion serverAssetBundleVersion = finalAssetBundles.Where(bundle => bundle.Name == bundleName).SelectMany(bundle => bundle.Versions).First(version => version.Hash == hash);
                    finalMap.Add(bundleName, serverAssetBundleVersion);
                }
                EditorUtility.DisplayProgressBar("Uploading Asset Bundles", "Uploading Asset Bundles", 0);
                InfoResolver.Resolve <FortInfo>()
                .ServerConnectionProvider.EditorConnection.SendFilesToStorage(
                    addedAssets.Select(version => new StorageFile
                {
                    FileName = Path.GetFileName(version.Version.Path),
                    Path     = Path.GetDirectoryName(version.Version.Path) + "/",
                    Stream   = File.OpenRead(Path.Combine(outputPath, version.Name))
                }).ToArray(), f =>
                {
                    EditorUtility.DisplayProgressBar("Uploading Asset Bundles", "Uploading Asset Bundles", f);
                }).Then(files =>
                {
                    for (int i = 0; i < addedAssets.Count; i++)
                    {
                        addedAssets[i].Version.Path = files[i];
                    }
                    EditorUtility.DisplayProgressBar("Updating server Asset bundle list", "Updating server Asset bundle list", 0);
                    InfoResolver.Resolve <FortInfo>()
                    .ServerConnectionProvider.EditorConnection
                    .Call <UpdateServerAchievementResoponse>("UpdateAssetBundles",
                                                             new
                    {
                        AssetBundles = finalAssetBundles.ToArray(),
                        Platform     = EditorAssetBundleUtility.GetPlatformName()
                    })
                    .Then(resoponse =>
                    {
                        EditorUtility.ClearProgressBar();
                        string fullDirectory = string.Format("/Assets/Fort/Resources/BundleConfig/{0}",
                                                             EditorAssetBundleUtility.GetPlatformName());
                        string inAssetPath = string.Format("/Fort/Resources/BundleConfig/{0}",
                                                           EditorAssetBundleUtility.GetPlatformName());
                        if (!Directory.Exists(fullDirectory))
                        {
                            AssetDatabaseHelper.CreateFolderRecursive(fullDirectory);
                        }
                        string jsonFile = Application.dataPath + inAssetPath + "/AssetBundleBundleInfo.json";
                        using (StreamWriter writer = new StreamWriter(jsonFile))
                        {
                            writer.Write(JsonConvert.SerializeObject(finalMap));
                        }
                        //AssetDatabase.ImportAsset(fullDirectory+"/AssetBundleBundleInfo.json");
                        AssetDatabase.Refresh();
                        deferred.Resolve();
                    }, error =>
                    {
                        EditorUtility.ClearProgressBar();
                        deferred.Reject();
                        throw new Exception("Cannot update server asset bundle list");
                    });
                }, () =>
                {
                    EditorUtility.ClearProgressBar();
                    deferred.Reject();
                    throw new Exception("Cannot Upload asset bundles to storage");
                });
            }, error =>
            {
                EditorUtility.ClearProgressBar();
                deferred.Reject();
                throw new Exception("Cannot resolve asset bundles from server");
            });
            return(deferred.Promise());
        }
Ejemplo n.º 2
0
        public static AssetBundleManifest Build()
        {
            string outputPath = Path.Combine(EditorAssetBundleUtility.AssetBundlesOutputPath, EditorAssetBundleUtility.GetPlatformName());

            if (Directory.Exists(outputPath))
            {
                Directory.Delete(outputPath, true);
            }
            if (!Directory.Exists(outputPath))
            {
                Directory.CreateDirectory(outputPath);
            }
            return(BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.None, EditorUserBuildSettings.activeBuildTarget));
        }
Ejemplo n.º 3
0
 private static string ResolveAssetBundlePath(string bundleName, string hash)
 {
     return(string.Format("/AssetBundles/{0}/{1}/{2}.bundle", EditorAssetBundleUtility.GetPlatformName(), bundleName, hash));
 }
Ejemplo n.º 4
0
        private static long GetBundleFileSize(string bundleName)
        {
            string   outputPath = Path.Combine(EditorAssetBundleUtility.AssetBundlesOutputPath, EditorAssetBundleUtility.GetPlatformName());
            FileInfo fileInfo   = new FileInfo(Path.Combine(outputPath, bundleName));

            return(fileInfo.Length);
        }