Ejemplo n.º 1
0
        internal LobbyCommon(NetworkContext context) {
            _context = context;

            _lobbyLaunchedHandler = new LobbyLaunchedHandler();
            _context.AddMessageHandler(_lobbyLaunchedHandler);

            _playerManager = new PlayerManager(_context);
            _context.AddMessageHandler(_playerManager);
            if (_context.IsServer) {
                _context.AddConnectionMonitor(_playerManager);
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Dispose the lobby.
        /// </summary>
        public virtual void Dispose() {
            if (_lobbyLaunchedHandler != null) {
                _context.RemoveMessageHandler(_lobbyLaunchedHandler);
                _lobbyLaunchedHandler = null;
            }

            if (_playerManager != null) {
                _context.RemoveMessageHandler(_playerManager);
                if (_context.IsServer) {
                    _context.RemoveConnectionMonitor(_playerManager);
                }
                _playerManager = null;
            }
        }
Ejemplo n.º 3
0
        internal LobbyCommon(NetworkContext context)
        {
            _context = context;

            _lobbyLaunchedHandler = new LobbyLaunchedHandler();
            _context.AddMessageHandler(_lobbyLaunchedHandler);

            _playerManager = new PlayerManager(_context);
            _context.AddMessageHandler(_playerManager);
            if (_context.IsServer)
            {
                _context.AddConnectionMonitor(_playerManager);
            }
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Dispose the lobby.
        /// </summary>
        public virtual void Dispose()
        {
            if (_lobbyLaunchedHandler != null)
            {
                _context.RemoveMessageHandler(_lobbyLaunchedHandler);
                _lobbyLaunchedHandler = null;
            }

            if (_playerManager != null)
            {
                _context.RemoveMessageHandler(_playerManager);
                if (_context.IsServer)
                {
                    _context.RemoveConnectionMonitor(_playerManager);
                }
                _playerManager = null;
            }
        }