IEnumerator <int> IEnumerable <int> .GetEnumerator()
 {
     MyYieldedRessourceDecomp._GetMyItems___0 getMyItemsD0;
     if (this._3E1__state == -2 && this._3El__initialThreadId == Environment.CurrentManagedThreadId)
     {
         this._3E1__state = 0;
         getMyItemsD0     = this;
     }
     else
     {
         getMyItemsD0 = new MyYieldedRessourceDecomp._GetMyItems___0(0);
     }
     getMyItemsD0.withError = this._3E3__withError;
     return((IEnumerator <int>)getMyItemsD0);
 }
 //[IteratorStateMachine(typeof(MyYieldedRessource._GetMyItems___0))]
 public static IEnumerable <int> GetMyItems(bool withError)
 {
     MyYieldedRessourceDecomp._GetMyItems___0 getMyItemsD0 = new MyYieldedRessourceDecomp._GetMyItems___0(-2);
     getMyItemsD0._3E3__withError = withError;
     return((IEnumerable <int>)getMyItemsD0);
 }