Ejemplo n.º 1
0
        private FontSystem LoadFont(FontSystemEffect effect, int effectAmount, float resolutionFactor)
        {
            var settings = new FontSystemSettings
            {
                Effect               = effect,
                EffectAmount         = effectAmount,
                FontResolutionFactor = resolutionFactor
            };

            var result = new FontSystem(settings);

            result.AddFont(File.ReadAllBytes(@"Fonts/DroidSans.ttf"));
            result.AddFont(File.ReadAllBytes(@"Fonts/DroidSansJapanese.ttf"));
            result.AddFont(File.ReadAllBytes(@"Fonts/Symbola-Emoji.ttf"));

            return(result);
        }
Ejemplo n.º 2
0
        private FontSystem LoadFont(FontSystemEffect effect, int effectAmount)
        {
            var textureCreator = new Texture2DManager(GraphicsDevice);

            var settings = new FontSystemSettings
            {
                Effect       = effect,
                EffectAmount = effectAmount
            };

            var result = new FontSystem(settings);

            result.AddFont(File.ReadAllBytes(@"Fonts/DroidSans.ttf"));
            result.AddFont(File.ReadAllBytes(@"Fonts/DroidSansJapanese.ttf"));
            result.AddFont(File.ReadAllBytes(@"Fonts/Symbola-Emoji.ttf"));

            return(result);
        }
Ejemplo n.º 3
0
        public FontSystem(FontSystemSettings settings)
        {
            if (settings == null)
            {
                throw new ArgumentNullException(nameof(settings));
            }

            _settings = settings.Clone();

            if (_settings.FontLoader == null)
            {
                var loaderSettings = new StbTrueTypeSharpSettings
                {
                    KernelWidth  = _settings.KernelWidth,
                    KernelHeight = _settings.KernelHeight
                };
                _fontLoader = new StbTrueTypeSharpLoader(loaderSettings);
            }
            else
            {
                _fontLoader = _settings.FontLoader;
            }
        }