public DrawInfo(FogOfWarMap map, FogOfWarShape shape, float xradius, float yradius)
            {
                // convert size to fog space
                fogForward   = shape.foward;
                forwardAngle = FogOfWarUtils.ClockwiseAngle(Vector2.up, fogForward) * Mathf.Deg2Rad;
                float   sin            = Mathf.Sin(-forwardAngle);
                float   cos            = Mathf.Cos(-forwardAngle);
                Vector2 relativeoffset = new Vector2(shape.offset.x * cos - shape.offset.y * sin, shape.offset.x * sin + shape.offset.y * cos);

                fogCenterPos = FogOfWarConversion.WorldToFog(FogOfWarConversion.WorldToFogPlane(shape.eyePosition, map.plane) + relativeoffset, map.offset, map.resolution, map.size);
                fogEyePos    = new Vector2i(FogOfWarConversion.WorldToFog(shape.eyePosition, map.plane, map.offset, map.resolution, map.size));

                // find ranges
                if (shape.visibleCells == null)
                {
                    xMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.x - xradius));
                    xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(fogCenterPos.x + xradius));
                    yMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.y - yradius));
                    yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(fogCenterPos.y + yradius));
                }
                else
                {
                    fogCenterPos = FogOfWarConversion.SnapToNearestFogPixel(fogCenterPos);
                    fogEyePos    = new Vector2i(FogOfWarConversion.SnapToNearestFogPixel(FogOfWarConversion.WorldToFog(shape.eyePosition, map.offset, map.resolution, map.size)));

                    Vector2i pos = new Vector2i(Mathf.RoundToInt(fogCenterPos.x), Mathf.RoundToInt(fogCenterPos.y));
                    Vector2i rad = new Vector2i(Mathf.RoundToInt(xradius), Mathf.RoundToInt(yradius));
                    xMin = Mathf.Max(0, Mathf.RoundToInt(pos.x - rad.x));
                    xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(pos.x + rad.x));
                    yMin = Mathf.Max(0, Mathf.RoundToInt(pos.y - rad.y));
                    yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(pos.y + rad.y));
                }
            }
Ejemplo n.º 2
0
            public DrawInfo(FogOfWarMap map, FogOfWarShape shape)
            {
                // convert size to fog space
                Vector2 radius = shape.CalculateRadius() * map.pixelSize;

                fogForward = shape.foward;
                Vector2 relativeoffset;

                if (shape.absoluteOffset)
                {
                    forwardAngle   = 0;
                    relativeoffset = shape.offset;
                }
                else
                {
                    forwardAngle = FogOfWarUtils.ClockwiseAngle(Vector2.up, fogForward) * Mathf.Deg2Rad;
                    float sin = Mathf.Sin(-forwardAngle);
                    float cos = Mathf.Cos(-forwardAngle);
                    relativeoffset = new Vector2(shape.offset.x * cos - shape.offset.y * sin, shape.offset.x * sin + shape.offset.y * cos);
                }

                fogCenterPos = FogOfWarConversion.WorldToFog(FogOfWarConversion.WorldToFogPlane(shape.eyePosition, map.plane) + relativeoffset, map.offset, map.resolution, map.size);
                fogEyePos    = FogOfWarConversion.WorldToFog(shape.eyePosition, map.plane, map.offset, map.resolution, map.size).ToInt();

                // find ranges
                if (shape.visibleCells == null)
                {
                    xMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.x - radius.x));
                    xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(fogCenterPos.x + radius.x));
                    yMin = Mathf.Max(0, Mathf.RoundToInt(fogCenterPos.y - radius.y));
                    yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(fogCenterPos.y + radius.y));
                }
                else
                {
                    fogCenterPos = FogOfWarConversion.SnapToNearestFogPixel(fogCenterPos);
                    fogEyePos    = FogOfWarConversion.SnapToNearestFogPixel(FogOfWarConversion.WorldToFog(shape.eyePosition, map.offset, map.resolution, map.size)).ToInt();

                    Vector2Int pos = fogCenterPos.ToInt();
                    Vector2Int rad = radius.ToInt();
                    xMin = Mathf.Max(0, Mathf.RoundToInt(pos.x - rad.x));
                    xMax = Mathf.Min(map.resolution.x - 1, Mathf.RoundToInt(pos.x + rad.x));
                    yMin = Mathf.Max(0, Mathf.RoundToInt(pos.y - rad.y));
                    yMax = Mathf.Min(map.resolution.y - 1, Mathf.RoundToInt(pos.y + rad.y));
                }
            }
Ejemplo n.º 3
0
 public void Initialise(FogOfWarMap map)
 {
     _map = map;
     OnInitialise();
 }