Ejemplo n.º 1
0
        /// @brief Removes timeline and updates their ids.
        /// @param timeline CTimeline to remove.
        /// @note After calling this function, the ids of the timelines after this
        /// one in the list will have an id smaller by 1.
        public void Remove(FTimeline timeline)
        {
            _timelines.Remove(timeline);
            timeline.SetSequence(null);

            UpdateTimelineIds();
        }
Ejemplo n.º 2
0
        /// @brief Removes timeline with id.
        /// @oaram id Id of the CTimeline to remove.
        /// @note After calling this function, the ids of the timelines after this
        /// one in the list will have an id smaller by 1.
        /// @warning Does not check if id is valid (i.e. between -1 & GetTimelines().Count)
        public void Remove(int id)
        {
            FTimeline timeline = _timelines[id];

            _timelines.RemoveAt(id);
            timeline.SetSequence(null);

            UpdateTimelineIds();
        }
Ejemplo n.º 3
0
        /// @brief Adds new timeline at the end of the list.
        /// @param timeline New timeline.
        public void Add(FTimeline timeline)
        {
            int id = _timelines.Count;

            _timelines.Add(timeline);
            timeline.SetId(id);

            timeline.SetSequence(this);
        }
Ejemplo n.º 4
0
        /// @brief Rebuilds the sequence. This is to be called whenever timelines,
        /// tracks, or events are added / removed from the sequence.
        /// @note You should only call this in editor mode, avoid calling it at runtime.
        public void Rebuild()
        {
#if FLUX_DEBUG
            Debug.Log("Rebuilding");
#endif
            Transform t = TimelineContainer;
            _timelines.Clear();

            for (int i = 0; i != t.childCount; ++i)
            {
                FTimeline timeline = t.GetChild(i).GetComponent <FTimeline>();

                if (timeline)
                {
                    _timelines.Add(timeline);
                    timeline.SetSequence(this);
                    timeline.Rebuild();
                }
            }

            UpdateTimelineIds();
        }