public void ShowProperty(MapEditorFeatureController feature) { selectedFeature = feature; this.gameObject.SetActive(true); inputAngle.text = feature.GetRotation().ToString(); inputRadius.text = feature.GetRadius().ToString(); }
public void AngleChanged() { Debug.Log("Angle Changed"); try { int desiredAngle = int.Parse(inputAngle.text); SetAngle(desiredAngle); } catch (System.Exception e) { Debug.Log("Fail to update angle " + e.Message); inputAngle.text = selectedFeature.GetRotation().ToString(); } }