public void Connect()
        {
            if (client.IsConnected || server.IsConnected)
            {
                return;
            }
            client.Connect();
            server.OpenServer();
            server.Listen(this);

            _isConnected = true;
        }
 public void Connect()
 {
     server.OpenServer();
     client.Connect();
     _isConnected = true;
 }