// Update is called once per frame
        public override void Update()
        {
            if (Application.loadedLevel == 3)
            {
                if (!NewStart)
                {
                    FleetariMonoGo = new GameObject();
                    Mono           = FleetariMonoGo.AddComponent <FleetariTowingMono>();
                    Mono.StartCoroutine(GetGameobjects());
                    NewStart = true;
                }

                RayCastPlayer();
                CheckPlayerBrochureDistance();
            }

            if (Application.loadedLevel != 3)
            {
                ResetMod();
            }

            if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                var writer = new StreamWriter("REPAIRSHOPEVENTS.txt");

                writer.Close();
            }
        }
        //Reset mod in menu
        internal void ResetMod()
        {
            //Objects
            HandUseTexture = null;
            Mono           = null;
            OriginalJoint  = null;
            Player         = null;
            TowingPaper    = null;

            //Bool
            DeliveryInProgress          = false;
            CheckBoxSatsumaExtraEnabled = false;
            ShowTowInProgressLabel      = false;
            ShowNoMoneyLabel            = false;
            ShowTowMenu     = false;
            ShowMouse       = false;
            ShowGui         = false;
            BrouchureFound  = false;
            GetGameoobjects = false;
            FindPlayer      = false;
            NewStart        = false;
        }