Ejemplo n.º 1
0
        public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, ref RenderView view, ViewFlags flags, ViewMode mode, List <Actor> customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null)
        {
#if UNIT_TEST_COMPILANT
            throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set.");
#else
            // Get unmanaged actors
            var actors = GetActors(customActors, out int actorsCount);

            // Get unmanaged postFx
            var postFx = GetPostFx(customPostFx, out int postFxCount);

            Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsCount, actorsSource, postFx, postFxCount);
#endif
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Executes the draw calls.
        /// </summary>
        /// <param name="context">The GPU command context.</param>
        /// <param name="task">The render task.</param>
        /// <param name="output">The output texture.</param>
        /// <param name="pass">The rendering pass mode.</param>
        public void ExecuteDrawCalls(GPUContext context, RenderTask task, RenderTarget output, RenderPass pass)
        {
            if (context == null)
            {
                throw new ArgumentNullException(nameof(context));
            }
            if (task == null)
            {
                throw new ArgumentNullException(nameof(task));
            }
            if (output == null)
            {
                throw new ArgumentNullException(nameof(output));
            }

            GPUContext.Internal_ExecuteDrawCalls(context.unmanagedPtr, task.unmanagedPtr, output.unmanagedPtr, DrawCalls, pass);
        }
Ejemplo n.º 3
0
        public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, RenderView view, ViewFlags flags, ViewMode mode, Actor[] customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null)
        {
#if UNIT_TEST_COMPILANT
            throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set.");
#else
            // Get unmanaged actors
            IntPtr[] actors = null;
            if (customActors != null)
            {
                actors = new IntPtr[customActors.Length];
                for (int i = 0; i < customActors.Length; i++)
                {
                    actors[i] = GetUnmanagedPtr(customActors[i]);
                }
            }

            // Get unmanaged postFx
            IntPtr[] postFx = null;
            if (customPostFx != null)
            {
                var postFxList = new List <IntPtr>(customPostFx.Count);
                foreach (var e in customPostFx)
                {
                    if (e && e.CanRender)
                    {
                        postFxList.Add(e.unmanagedPtr);
                    }
                }

                if (postFxList.Count > 0)
                {
                    postFx = postFxList.ToArray();
                }
            }

            Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsSource, postFx);
#endif
        }
Ejemplo n.º 4
0
        /// <summary>
        /// Adds the draw calls. Calculates target mesh level of detail and picks a proper meshes to draw.
        /// </summary>
        /// <param name="model">The model mesh to render. Cannot be null.</param>
        /// <param name="material">The material to apply during rendering. Cannot be null.</param>
        /// <param name="bounds">The bounds of the model instance that is being drawn (model instance bounds).</param>
        /// <param name="world">The world matrix used to transform mesh geometry during rendering. Use <see cref="Matrix.Identity"/> to render mesh 'as is'.</param>
        /// <param name="flags">The static flags. Used to describe type of the geometry.</param>
        /// <param name="receiveDecals">True if rendered geometry can receive decals, otherwise false.</param>
        public void AddDrawCall(Model model, MaterialBase material, ref BoundingSphere bounds, ref Matrix world, StaticFlags flags = StaticFlags.None, bool receiveDecals = true)
        {
            if (model == null)
            {
                throw new ArgumentNullException(nameof(model));
            }

            // Pick a proper LOD
            int lodIndex = RenderTask.Internal_ComputeModelLOD(model.unmanagedPtr, ref bounds, IntPtr.Zero);
            var lods     = model.LODs;

            if (lods == null || lods.Length < lodIndex || lodIndex < 0)
            {
                return;
            }
            var lod = lods[lodIndex];

            // Draw meshes
            for (int i = 0; i < lod.Meshes.Length; i++)
            {
                AddDrawCall(lod.Meshes[i], material, ref world, flags);
            }
        }
Ejemplo n.º 5
0
        public void DrawScene(RenderTask task, RenderTarget output, RenderBuffers buffers, RenderView view, ViewFlags flags, ViewMode mode, Actor[] customActors = null, ActorsSources actorsSource = ActorsSources.ScenesAndCustomActors, HashSet <PostProcessEffect> customPostFx = null)
        {
#if UNIT_TEST_COMPILANT
            throw new NotImplementedException("Unit tests, don't support methods calls. Only properties can be get or set.");
#else
            // Get unmanaged actors
            IntPtr[] actors      = null;
            int      actorsCount = 0;
            if (customActors != null)
            {
                actorsCount = customActors.Length;
                if (_cachedActors == null || _cachedActors.Length < actorsCount)
                {
                    _cachedActors = new IntPtr[Mathf.NextPowerOfTwo(actorsCount)];
                }
                actors = _cachedActors;

                for (int i = 0; i < actorsCount; i++)
                {
                    _cachedActors[i] = GetUnmanagedPtr(customActors[i]);
                }
            }

            // Get unmanaged postFx
            IntPtr[] postFx      = null;
            int      postFxCount = 0;
            if (customPostFx != null && customPostFx.Count > 0)
            {
                if (_cachedPostFxA == null)
                {
                    _cachedPostFxA = new List <PostProcessEffect>();
                }
                _cachedPostFxA.Capacity = Mathf.Max(_cachedPostFxA.Capacity, Mathf.NextPowerOfTwo(customPostFx.Count));

                foreach (var e in customPostFx)
                {
                    if (e && e.CanRender)
                    {
                        _cachedPostFxA.Add(e);
                    }
                }

                _cachedPostFxA.Sort(ComparePostFx);

                postFxCount = _cachedPostFxA.Count;
                if (_cachedPostFxB == null || _cachedPostFxB.Length < postFxCount)
                {
                    _cachedPostFxB = new IntPtr[_cachedPostFxA.Capacity];
                }
                postFx = _cachedPostFxB;

                for (int i = 0; i < postFxCount; i++)
                {
                    _cachedPostFxB[i] = GetUnmanagedPtr(_cachedPostFxA[i]);
                }

                _cachedPostFxA.Clear();
            }

            Internal_DrawScene(unmanagedPtr, GetUnmanagedPtr(task), GetUnmanagedPtr(output), GetUnmanagedPtr(buffers), ref view, flags, mode, actors, actorsCount, actorsSource, postFx, postFxCount);
#endif
        }