private void TestRendering()
        {
            renderer = new RenderTargetRenderer(Camera.Main);
            renderer.PerformRender(this.ContentManagerName, "MainCameraTexture");

            ImageData imageData = ImageData.FromTexture2D(renderer.Texture);

            // verify that colors are what they should be:
            if(imageData.GetPixelColor(1,1).R != 255)
            {
                throw new Exception("Control case failed - top-left pixel is not red");
            }


			var pixelColor = imageData.GetPixelColor (1, 11);
			if(pixelColor.R == 255)
            {
                throw new Exception("Transparency from PNGs is not rendering correctly");
            }

            if (imageData.GetPixelColor(SolidColorTransparencyTestSprite.Texture.Width +  1, 11).R == 255)
            {
                throw new Exception("Transparency from Sprite Alpha is not rendering correctly");
            }

        }
Ejemplo n.º 2
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        public RenderableLayer(string contentManagerName, string thisName)
        {
            mContentManagerName = contentManagerName;
            mName = thisName;

            mRenderer = new RenderTargetRenderer(Camera.Main.DestinationRectangle.Width,
                                                 Camera.Main.DestinationRectangle.Height);

            TargetLayer = new Layer();
            TargetLayer.UsePixelCoordinates();

            mSprite = new Sprite();
            mSprite.TextureScale = 1;
            SpriteManager.AddToLayer(mSprite, TargetLayer);
            mSprite.AttachTo(Camera.Main, false);
            mSprite.RelativeX = 0;
            mSprite.RelativeY = 0;
            mSprite.RelativeZ = -40;
        }
Ejemplo n.º 3
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        public RenderableLayer (string contentManagerName, string thisName)
        {
            mContentManagerName = contentManagerName;
            mName = thisName;

            mRenderer = new RenderTargetRenderer(Camera.Main.DestinationRectangle.Width,
                Camera.Main.DestinationRectangle.Height);

            TargetLayer = new Layer();
            TargetLayer.UsePixelCoordinates();

            mSprite = new Sprite();
            mSprite.TextureScale = 1;
            SpriteManager.AddToLayer(mSprite, TargetLayer);
            mSprite.AttachTo(Camera.Main, false);
            mSprite.RelativeX = 0;
            mSprite.RelativeY = 0;
            mSprite.RelativeZ = -40;

        }