Ejemplo n.º 1
0
        public static InstructionSetSave FromFile(string fileName)
        {
            InstructionSetSave instructionSet =
                FileManager.XmlDeserialize <InstructionSetSave>(fileName);

            instructionSet.mFileName = fileName;

            return(instructionSet);
        }
Ejemplo n.º 2
0
        private static void AddSetToSave(InstructionSet instructionSet, InstructionSetSaveList instructionSetSaveList, 
            string targetName)
        {
            // This following members be used as a buffer for holding the lists that will be saved.
            // In the following loop the code will only copy over instructions that set properties
            // which are included in EditorData.SavedMembers
            List<InstructionList> temporaryListList = new List<InstructionList>();
            InstructionList temporaryList = new InstructionList();

            InstructionSetSave instructionSetSave = new InstructionSetSave();
            
            foreach (KeyframeList keyframeList in instructionSet)
            {
                temporaryListList = new List<InstructionList>();

                foreach (InstructionList instructionList in keyframeList)
                {
                    temporaryList = new InstructionList();
                    temporaryList.Name = instructionList.Name;

                    foreach (Instruction instruction in instructionList)
                    {
                        // Assume that all instructions are GenericInstructions
                        GenericInstruction asGenericInstruction = instruction as GenericInstruction;

                        bool toAdd = false;

                        if (asGenericInstruction.Target is PositionedModel)
                        {
                            toAdd = EditorData.CurrentPositionedModelMembersWatching.Contains(asGenericInstruction.Member);
                        }
                        else if (asGenericInstruction.Target is Sprite)
                        {
                            toAdd = EditorData.CurrentSpriteMembersWatching.Contains(asGenericInstruction.Member);
                        }
                        else if (asGenericInstruction.Target is SpriteFrame)
                        {
                            toAdd = EditorData.CurrentSpriteFrameMembersWatching.Contains(asGenericInstruction.Member);
                        }
                        else if (asGenericInstruction.Target is Text)
                        {
                            toAdd = EditorData.CurrentTextMembersWatching.Contains(asGenericInstruction.Member);
                        }

                        if (toAdd)
                        {
                            // this instruction is one we want to save
                            temporaryList.Add(instruction);
                        }
                    }

                    if (temporaryList.Count != 0)
                    {
                        temporaryListList.Add(temporaryList);
                    }
                }

                if (temporaryListList.Count != 0)
                {
                    instructionSetSave.AddInstructions(temporaryListList, keyframeList.Name);
                }
            }
            if (instructionSetSave.Instructions.Count != 0)
            {
                instructionSetSave.Target = targetName;
                instructionSetSaveList.InstructionSetSaves.Add(instructionSetSave);
            }
        }