private static MaybeFixture BuildFixture() { var hierarchy = new MaybeFixture(); hierarchy.SpawnChild() .SpawnChild() .Value = WellDone; return hierarchy; }
private static void BrakeFixture(MaybeFixture hierarchy) { hierarchy.Child = null; }
private static MaybeFixture BuildFixture() { var hierarchy = new MaybeFixture(); hierarchy.SpawnChild() .SpawnChild() .Value = WellDone; return hierarchy; }
private static void BrakeFixture(MaybeFixture hierarchy) { hierarchy.Child = null; }