Ejemplo n.º 1
0
        internal void OnCycle(ref int idleCount)
        {
            ToRemove.Clear();
            int userCounter = 0;

            foreach (RoomUnit unit in UnitList.Values)
            {
                unit.OnCycle();

                bool     updated = false;
                RoomUser user    = unit as RoomUser;
                if (room.GotFreeze() && user != null)
                {
                    room.GetFreeze().CycleUser(user);
                }

                if (unit.SetStep)
                {
                    if (room.GetGameMap().CanWalk(unit.SetX, unit.SetY, unit.AllowOverride))
                    {
                        room.GetGameMap().UpdateUnitMovement(new Point(unit.Coordinate.X, unit.Coordinate.Y), new Point(unit.SetX, unit.SetY), unit);
                        List <RoomItem> items = room.GetGameMap().GetCoordinatedItems(new Point(unit.X, unit.Y));

                        unit.X = unit.SetX;
                        unit.Y = unit.SetY;
                        unit.Z = unit.SetZ;

                        lock (items)
                        {
                            foreach (RoomItem item in items)
                            {
                                item.UserWalksOffFurni(unit);
                            }
                        }

                        if (user != null && unit.X == room.GetGameMap().Model.DoorX&& unit.Y == room.GetGameMap().Model.DoorY&& !ToRemove.Contains(unit))
                        {
                            ToRemove.Add(user);
                            continue;
                        }

                        UpdateUserStatus(unit, true);
                    }
                    unit.SetStep = false;
                }

                if (unit.IsWalking)
                {
                    // Find next square
                    GameMap     map   = room.GetGameMap();
                    SquarePoint Point = DreamPathfinder.GetNextStep(unit.X, unit.Y, unit.GoalX, unit.GoalY, map.Map, map.ItemHeightMap,
                                                                    map.Model.MapSizeX, map.Model.MapSizeY, unit.AllowOverride, map.DiagonalEnabled);

                    if (Point.X == unit.X && Point.Y == unit.Y) //No path found, or reached goal (:
                    {
                        unit.IsWalking = false;
                        unit.RemoveStatus("mv");

                        UpdateUserStatus(unit, false);
                    }
                    else
                    {
                        // Let's walk!
                        int nextX = Point.X;
                        int nextY = Point.Y;

                        //unit.RemoveStatus("mv");

                        double nextZ = room.GetGameMap().SqAbsoluteHeight(nextX, nextY);

                        unit.Statuses.Remove("lay");
                        unit.Statuses.Remove("sit");

                        unit.AddStatus("mv", nextX + "," + nextY + "," + TextHandling.GetString(nextZ));

                        bool moonWalk = user == null ? false : user.moonwalkEnabled;

                        int newRot = Rotation.Calculate(unit.X, unit.Y, nextX, nextY, moonWalk);

                        unit.RotBody = newRot;
                        unit.RotHead = newRot;

                        unit.SetStep = true;
                        unit.SetX    = nextX;
                        unit.SetY    = nextY;
                        unit.SetZ    = nextZ;

                        updated = true;

                        room.GetGameMap().Map[unit.X, unit.Y] = unit.SqState;       // REstore the old one
                        unit.SqState = room.GetGameMap().Map[unit.SetX, unit.SetY]; //Backup the new one

                        if (user != null)
                        {
                            UpdateUserEffect(user, user.SetX, user.SetY);
                            if (user.IsSitting == true)
                            {
                                user.IsSitting = false;
                            }

                            if (user.IsLaying == true)
                            {
                                user.IsLaying = false;
                            }
                        }

                        if (!room.AllowWalkthrough)
                        {
                            room.GetGameMap().Map[nextX, nextY] = 0;
                        }
                    }
                    unit.UpdateNeeded = true;
                }
                else
                {
                    if (unit.Statuses.ContainsKey("mv"))
                    {
                        unit.Statuses.Remove("mv");
                        unit.UpdateNeeded = true;
                    }
                }

                if (user != null)
                {
                    userCounter++;
                }

                if (!updated && user != null)
                {
                    UpdateUserEffect(user, user.X, user.Y);
                }
            }

            if (userCounter == 0)
            {
                idleCount++;
            }


            foreach (RoomUser toRemove in ToRemove)
            {
                GameClient client = FirewindEnvironment.GetGame().GetClientManager().GetClientByUserID(toRemove.ID);
                if (client != null)
                {
                    RemoveUserFromRoom(client, true, false);
                    client.CurrentRoomUserID = -1;
                }
                else
                {
                    RemoveRoomUnit(toRemove);
                }
            }

            if (userCount != userCounter)
            {
                UpdateUserCount(userCounter);
            }
        }
Ejemplo n.º 2
0
        private void Initialize(UInt32 Id, string Name, string Description, string Owner, int OwnerId, int Category,
            int State, int UsersMax, string ModelName, int Score, List<string> pTags, bool AllowPets,
            bool AllowPetsEating, bool AllowWalkthrough, bool Hidewall, string Password, string Wallpaper, string Floor,
            string Landscape, RoomData RoomData, bool RightOverride, int walltickness, int floorthickness, Group group)
        {
            this.mDisposed = false;
            this.Id = Id;
            this.Name = Name;
            this.Description = Description;
            this.Owner = Owner;
            this.OwnerId = OwnerId;
            this.Category = Category;
            this.State = State;
            this.UsersNow = 0;
            this.UsersMax = UsersMax;
            this.ModelName = ModelName;
            this.Score = Score;

            tagCount = 0;
            this.Tags = new ArrayList();
            foreach (string tag in pTags)
            {
                tagCount++;
                Tags.Add(tag);
            }

            this.AllowPets = AllowPets;
            this.AllowPetsEating = AllowPetsEating;
            this.AllowWalkthrough = AllowWalkthrough;
            this.Hidewall = Hidewall;

            this.Password = Password;
            this.Bans = new Dictionary<int, double>();
            this.Wallpaper = Wallpaper;
            this.Floor = Floor;
            this.Landscape = Landscape;
            this.chatMessageManager = new ChatMessageManager();
            this.ActiveTrades = new ArrayList();

            this.mCycleEnded = false;

            this.mRoomData = RoomData;
            this.EveryoneGotRights = RightOverride;

            this.roomMessages = new Queue();
            this.chatMessageQueue = new Queue();
            this.rnd = new Random();

            this.roomMessages = new Queue();
            this.roomAlerts = new Queue();
            this.roomBadge = new Queue();
            this.roomKick = new Queue();
            this.roomServerMessages = new Queue();
            this.IdleTime = 0;
            this.RoomMuted = false;
            this.WallThickness = walltickness;
            this.FloorThickness = floorthickness;

            this.gamemap = new GameMap(this);
            this.roomItemHandling = new RoomItemHandling(this);
            this.roomUserManager = new RoomUnitManager(this);
            this.wiredHandler = new WiredHandler(this);

            this.Group = group;

            LoadRights();
            GetRoomItemHandler().LoadFurniture();
            wiredHandler.LoadWired();
            GetGameMap().GenerateMaps();
            LoadMusic();
            //LoadBots();
            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.runFastQuery("REPLACE INTO room_active VALUES (" + Id + ",1)");
            }

            FirewindEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData);
        }
Ejemplo n.º 3
0
        private void Initialize(UInt32 Id, string Name, string Description, string Owner, int OwnerId, int Category,
                                int State, int UsersMax, string ModelName, int Score, List <string> pTags, bool AllowPets,
                                bool AllowPetsEating, bool AllowWalkthrough, bool Hidewall, string Password, string Wallpaper, string Floor,
                                string Landscape, RoomData RoomData, bool RightOverride, int walltickness, int floorthickness, Group group)
        {
            this.mDisposed   = false;
            this.Id          = Id;
            this.Name        = Name;
            this.Description = Description;
            this.Owner       = Owner;
            this.OwnerId     = OwnerId;
            this.Category    = Category;
            this.State       = State;
            this.UsersNow    = 0;
            this.UsersMax    = UsersMax;
            this.ModelName   = ModelName;
            this.Score       = Score;

            tagCount  = 0;
            this.Tags = new ArrayList();
            foreach (string tag in pTags)
            {
                tagCount++;
                Tags.Add(tag);
            }

            this.AllowPets        = AllowPets;
            this.AllowPetsEating  = AllowPetsEating;
            this.AllowWalkthrough = AllowWalkthrough;
            this.Hidewall         = Hidewall;

            this.Password           = Password;
            this.Bans               = new Dictionary <int, double>();
            this.Wallpaper          = Wallpaper;
            this.Floor              = Floor;
            this.Landscape          = Landscape;
            this.chatMessageManager = new ChatMessageManager();
            this.ActiveTrades       = new ArrayList();


            this.mCycleEnded = false;

            this.mRoomData         = RoomData;
            this.EveryoneGotRights = RightOverride;

            this.roomMessages     = new Queue();
            this.chatMessageQueue = new Queue();
            this.rnd = new Random();

            this.roomMessages       = new Queue();
            this.roomAlerts         = new Queue();
            this.roomBadge          = new Queue();
            this.roomKick           = new Queue();
            this.roomServerMessages = new Queue();
            this.IdleTime           = 0;
            this.RoomMuted          = false;
            this.WallThickness      = walltickness;
            this.FloorThickness     = floorthickness;

            this.gamemap          = new GameMap(this);
            this.roomItemHandling = new RoomItemHandling(this);
            this.roomUserManager  = new RoomUnitManager(this);
            this.wiredHandler     = new WiredHandler(this);

            this.Group = group;

            LoadRights();
            GetRoomItemHandler().LoadFurniture();
            wiredHandler.LoadWired();
            GetGameMap().GenerateMaps();
            LoadMusic();
            //LoadBots();
            using (IQueryAdapter dbClient = FirewindEnvironment.GetDatabaseManager().getQueryreactor())
            {
                dbClient.runFastQuery("REPLACE INTO room_active VALUES (" + Id + ",1)");
            }

            FirewindEnvironment.GetGame().GetRoomManager().QueueActiveRoomAdd(mRoomData);
        }