Ejemplo n.º 1
0
        public bool CreateObjectByDefinition(ObjectDefinition ObjectDefinition)
        {
            CBaseObject      newObject  = null;
            ObjectDefinition DefaultDef = DefinitionManager.QueryDefinitionByName(ObjectDefinition.ObjectClassType);

            // Try to load the game object first.
            if (CreateObjectDelegate != null)
            {
                newObject = CreateObjectDelegate(DefaultDef, ObjectDefinition);
            }

            // if the game object could not be loaded then this is likely a engine defined object.
            if (newObject == null)
            {
                newObject = EngineCreateObjectDelegate(DefaultDef, ObjectDefinition);
            }

            if (newObject != null)
            {
                Firecracker.engineInstance.AddObjectToList(newObject);
            }
            else
            {
                // This is not an object that actually exists.
                System.Diagnostics.Debug.Assert(false, "Uh oh. The level defined an object that doesn't exist.");
                return(false);
            }
            return(true);
        }
Ejemplo n.º 2
0
        protected override void Initialize()
        {
            // load the game settings from file
            settings.loadFrom(Content.RootDirectory + "/" + GameSettings.defaultFileName);

            // set the screen resolution
            graphics.PreferredBackBufferWidth  = settings.screenWidth;
            graphics.PreferredBackBufferHeight = settings.screenHeight;
            graphics.ApplyChanges();

            // set the screen attributes / full screen mode
            Window.AllowUserResizing = false;
            if (settings.fullScreen)
            {
                // NOTE: may cause access violations in dual screen situations
                graphics.ToggleFullScreen();
            }

            controlSystem.initialize();
            menu.initialize();
            console.initialize();
            m_MouseManager.Initialize();
            UIScreenManager.CreateInstance();

            DefinitionManager.LoadDefinitions("Content\\Objects");

            theCamera = new CameraBase();
            theCamera.initialize();

            maxTime[0] = 2;
            maxTime[1] = 60;

            base.Initialize();
        }
Ejemplo n.º 3
0
        public bool CreateObjectByName(string sObjectName)
        {
            // TODO: implement this.
            // similar to CreateObjectByDefinition, except that this
            // no properties are overloaded.
            ObjectDefinition objDef = DefinitionManager.QueryDefinitionByName(sObjectName);

            if (objDef.ObjectName.Length != 0 && objDef.ObjectClassType.Length != 0)
            {
                return(CreateObjectByDefinition(objDef));
            }
            return(false);
        }