Ejemplo n.º 1
0
        public void Stab(Unit caster, Unit target)
        {
            string spellName            = "Stab";
            string posssitiveEffectType = "Attack";
            double effect         = 0.1 * caster.AttackPower;
            double damage         = 1.1 * caster.CurrentAttackPower - target.CurrentArmorValue;
            double manaRequirment = 0.12 * caster.MaxMana;

            spellCheck.PositiveEffectCheck(caster, target, manaRequirment, effect, posssitiveEffectType);
            spellCheck.PhysicalDamageCheck(caster, target, manaRequirment, damage, spellName);
        }
        public void NaturesTouch(Unit caster, Unit target)
        {
            string spellName      = "Nature's Touch";
            string effectType     = "Armor";
            double armorIncrease  = target.ArmorValue * 0.2;
            double manaRequirment = 0.5 * caster.MaxMana;
            double effect         = caster.CurrentMagicPower * 0.5 + caster.CurrentManaRegen;

            spellCheck.PositiveEffectCheck(caster, caster, manaRequirment, armorIncrease, effectType);
            spellCheck.HealCheck(caster, target, manaRequirment, effect, spellName);
        }
Ejemplo n.º 3
0
        public void WaterBall(Unit caster, Unit target)
        {
            string spellName      = "Water Ball";
            string effectType     = "mRegen";
            double manaRequirment = 0.30 * caster.MaxMana;
            int    effect         = (int)caster.MaxMana / 10;
            double damage         = caster.CurrentMagicPower * 0.7 - target.CurrentRessistanceValue;

            spellCheck.PositiveEffectCheck(caster, caster, manaRequirment, effect, effectType);
            spellCheck.SpellDamageCheck(caster, target, manaRequirment, damage, spellName);
        }
Ejemplo n.º 4
0
        public void HolyStrike(Unit caster, Unit target)
        {
            string spellName      = "Holy Strike";
            string effectType     = "Magic";
            double effect         = 0.10 * caster.MagicPower;
            double manaRequirment = 0.15 * caster.MaxMana;
            double damage         = 1.1 * caster.CurrentAttackPower - 0.5 * target.CurrentArmorValue;

            spellCheck.PositiveEffectCheck(caster, caster, manaRequirment, effect, effectType);
            spellCheck.PhysicalDamageCheck(caster, target, manaRequirment, damage, spellName);
        }
Ejemplo n.º 5
0
        public void HastingArrow(Unit caster, Unit target)
        {
            string spellName      = "Hasting Arrow";
            string effectType     = "Crit";
            int    effect         = 5;
            double damage         = caster.CurrentAttackPower * 1.2;
            double manaRequirment = caster.MaxMana * 0.2;

            spellCheck.PositiveEffectCheck(caster, caster, manaRequirment, effect, effectType);
            spellCheck.PhysicalDamageCheck(caster, target, manaRequirment, damage, spellName);
        }
Ejemplo n.º 6
0
        public void RagingBlow(Unit caster, Unit target)
        {
            string spellName      = "Raging Blow";
            string effectType     = "mRegen";
            double damage         = 1 * caster.AttackPower - 0.8 * target.CurrentArmorValue;
            int    effect         = caster.Level;
            double manaRequirment = 0.15 * caster.MaxMana;

            spellCheck.PositiveEffectCheck(caster, caster, manaRequirment, effect, effectType);
            spellCheck.PhysicalDamageCheck(caster, target, manaRequirment, damage, spellName);
        }
        public void Blessing(Unit caster)
        {
            string spellName      = "Blessing";
            string buffType       = "Magic";
            string effectType     = "hRegen";
            double buffEffect     = 0.25 * caster.MagicPower;
            double effect         = caster.Level + 1;
            double manaRequirment = 0.5 * caster.MaxMana;

            spellCheck.PositiveEffectCheck(caster, caster, manaRequirment, effect, effectType);
            spellCheck.BuffCheck(caster, caster, manaRequirment, effect, spellName, buffType);
        }