public override void Apply(BattleUnit source, BattleUnit target)
 {
     if (value2 < 0)
     {
         target.statusResistance += value1;
     }
     else
     {
         target.AddEffect(new StatusResistUp(source, target, value1, (int)value2));
     }
 }
 public override void Apply(BattleUnit source, BattleUnit target)
 {
     if (value2 < 0)
     {
         target.curDef += (int)value1 * target.curDef;
     }
     else
     {
         target.AddEffect(new DefenseUp(source, target, value1, (int)value2));
     }
 }
Ejemplo n.º 3
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 public override void Apply(BattleUnit source, BattleUnit target)
 {
     if (value2 < 0)
     {
         target.curDmg -= (int)value1 * target.curDmg;
     }
     else
     {
         target.AddEffect(new DamageDown(source, target, value1, (int)value2));
     }
 }
Ejemplo n.º 4
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        public override void Apply(BattleUnit source, BattleUnit target)
        {
            bool isDraining = false;

            foreach (StatusEffect effect in target.effects)
            {
                if (effect.GetType() == typeof(DamageDrained))
                {
                    isDraining = true;
                    break;
                }
            }
            if (!isDraining)
            {
                target.AddEffect(new DamageDrained(source, target, value1, (int)value2));
                source.AddEffect(new DrainingDamage(source, target, value1, (int)value2, true, true));
            }
            else
            {
            }
        }
Ejemplo n.º 5
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 public override void CopyTo(BattleUnit target, float modifier = 1.0f)
 {
     target.AddEffect(new DefenseDown(Source, target, valueReceived * modifier, Duration), true);
 }
Ejemplo n.º 6
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 public override void Apply(BattleUnit source, BattleUnit target)
 {
     target.AddEffect(new Paralyzed(source, target, value1, (int)value2));
 }
Ejemplo n.º 7
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 public override void CopyTo(BattleUnit target, float modifier = 1.0f)
 {
     target.AddEffect(new Paralyzed(Source, target, rollValue * modifier, Duration), true);
 }
Ejemplo n.º 8
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 public override void CopyTo(BattleUnit target, float modifier = 1.0f)
 {
     target.AddEffect(new StatusResistUp(Source, target, resistIncrease * modifier, Duration), true);
 }
 public override void CopyTo(BattleUnit target, float modifier = 1.0f)
 {
     target.AddEffect(new DamagingOverTime(Source, target, valueReceived * modifier, element, Duration), true);
 }
Ejemplo n.º 10
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 public override void Apply(BattleUnit source, BattleUnit target)
 {
     target.AddEffect(new DamagingOverTime(source, target, value1, Element.Wind, (int)value2));
 }
Ejemplo n.º 11
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 public override void Apply(BattleUnit source, BattleUnit target)
 {
     target.AddEffect(new Defending(target, value1, (int)value2));
 }
Ejemplo n.º 12
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 public override void CopyTo(BattleUnit target, float modifier = 1.0f)
 {
     target.AddEffect(new Hiding(Source, target, negativeAggro * modifier, Duration), true);
 }
Ejemplo n.º 13
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 public override void CopyTo(BattleUnit target, float modifier = 1.0f)
 {
     target.AddEffect(new DrainingDamage(target, Source, multiplier * modifier, Duration), true);
 }
Ejemplo n.º 14
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 public override void Apply(BattleUnit source, BattleUnit target) {
     if(value2 < 0)
         target.curDmg += (int)value1 * target.curDmg;
     else
         target.AddEffect(new DamageUp(source, target, value1, (int)value2));
 }
Ejemplo n.º 15
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 public override void CopyTo(BattleUnit target, float modifier = 1.0f)
 {
     target.AddEffect(new Taunting(Source, target, aggroIncrease * modifier, Duration), true);
 }