Ejemplo n.º 1
0
        // fight function
        public static void fight(characters attacker, characters defender, int action)
        {
            int damage = 0;

            if (action == 2)
            {
                damage = attacker.melee_attack();
                Random rand         = new Random();
                int    critical_hit = rand.Next(1, 6);
                if (attacker is rogue && critical_hit == 1)
                {
                    damage += attacker.special_attack();                                         // special attack for rogue
                }
            }
            else if (attacker is mega && action == 3)
            {
                damage = attacker.special_attack();                                       // special attack for mega
            }
            // if defender is tank, they immune some attack and reflect back to opponent
            if (defender is tank)
            {
                if (damage == attacker.melee_attack())
                {
                    defender.health_change(damage - defender.get_armor());
                }
                // if damage is greater than basic melee damage, it will be considered as special attack
                else
                {
                    attacker.health_change(damage);
                    Console.WriteLine(string.Format("Tank special armor rebounds attack. {0} damage against opponent.", damage));
                }
            }
            else
            {
                defender.health_change(damage);
            }
        }
Ejemplo n.º 2
0
        static void Main(string[] args)
        {
            // User selects character
            int user_character = 0;

            while (user_character < 1 || user_character > 3)
            {
                Console.WriteLine("Choose your character:");
                Console.WriteLine("1) Mage");
                Console.WriteLine("2) Rogue");
                Console.WriteLine("3) Tank");
                user_character = Convert.ToInt32(Console.ReadLine());
            }
            characters user = determine_character(user_character);


            // Computer randomly chooses a character.
            Random rand = new Random();
            int    computer_character = rand.Next(1, 4);

            characters computer = determine_character(computer_character);


            // Announce computer character
            if (computer_character == 1)
            {
                Console.WriteLine("Computer chose Mage!");
            }
            else if (computer_character == 2)
            {
                Console.WriteLine("Computer chose Rogue!");
            }
            else
            {
                Console.WriteLine("Computer chose Tank!");
            }

            Console.WriteLine("Fight!!");


            // Main gameplay
            while (true)
            {
                // User chooses action. Depending on character, user has different actions
                Console.WriteLine("Choose your action: ");

                Console.WriteLine("1) Block");
                Console.WriteLine("2) Melee attack");
                if (user_character == 1)
                {
                    if (user.get_spec_num() > 0)
                    {
                        Console.WriteLine(string.Format("3) Magic attack ({0} left)", user.get_spec_num()));
                    }
                }

                int user_action     = Convert.ToInt32(Console.ReadLine());
                int computer_action = computer.get_spec_num() > 0 ? rand.Next(1, 4) : rand.Next(1, 3);

                if (user_action == 1 || computer_action == 1)
                {
                    Console.WriteLine("Attack blocked. No damage!!");
                    continue;
                }
                // invalid input
                else if (user_action > 3 || user_action < 1)
                {
                    Console.WriteLine("You can't do that!!");
                    continue;
                }

                // user's turn
                fight(user, computer, user_action);

                // computer's turn
                fight(computer, user, computer_action);

                // who win the game
                if (computer.health_change(0) <= 0)
                {
                    Console.WriteLine("Computer died. You win!");
                    return;
                }

                if (user.health_change(0) <= 0)
                {
                    Console.WriteLine("You died. You lose!");
                    return;
                }

                Console.WriteLine(string.Format("User health: {0}", user.health_change(0)));
                Console.WriteLine(string.Format("Computer health: {0}", computer.health_change(0)));
            }



            // mage: 2 special attacks, weak melee
            // rogue: strong melee + random special attack
            // tank: if blocks special attack, reverses on them

            // block and attack
        }