Ejemplo n.º 1
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 public GameStart(TileSpawnHandler tileSpawnHandler, BoardScoreManager scoreManager, BoardStateManager manager) : base(manager)
 {
     _tileSpawnHandler = tileSpawnHandler;
     _scoreManager     = scoreManager;
 }
Ejemplo n.º 2
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 public Board(Setting setting, BoardStateManager boardStateManager, BoardScoreManager boardScoreManager)
 {
     _setting           = setting;
     _boardStateManager = boardStateManager;
     _boardScoreManager = boardScoreManager;
 }
Ejemplo n.º 3
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 public StateBase(BoardStateManager manager)
 {
     _manager = manager;
 }
Ejemplo n.º 4
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 public GameEnd(BoardStateManager manager, TileRegistry tileRegistry) : base(manager)
 {
 }
Ejemplo n.º 5
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 public AfterMove(TileSpawnHandler tileSpawnHandler, BoardStateManager manager) : base(manager)
 {
     _tileSpawnHandler = tileSpawnHandler;
 }
Ejemplo n.º 6
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 public ProcessMove(BoardStateManager manager, TileMoveHandler tileMoveHandler) : base(manager)
 {
     _tileMoveHandler = tileMoveHandler;
 }
Ejemplo n.º 7
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 public WaitForMove(BoardStateManager manager, TileMoveHandler tileMoveHandler) : base(manager)
 {
     _tileMoveHandler = tileMoveHandler;
 }