Ejemplo n.º 1
0
        /// <summary>
        /// 随机出一个木块
        /// </summary>
        public void CreateOneBlock()
        {
            while (true)
            {
                int x = Random.Range(0, field.width);
                int y = Random.Range(0, field.height);

                if (field.GetSlot(x, y))
                {
                    int id = field.GetChip(x, y);
                    if (id >= 0 && id != 9 && (field.blocks[x, y] == 0 || field.blocks[x, y] == 5))
                    {
                        Slot s = SlotManager.Instance.FindSlot(x, y);
                        if (s != null && s.GetChip() && !s.Block && !s.IsGenerator)
                        {
                            s.GetChip().HideChip(false);

                            field.blocks[x, y] = 1;

                            GameObject o = ResourceMgr.Instance.LoadAndInstanceGameObjectFromPreload(Block.prefabName);
                            o.name = "Block_" + x + "x" + y;
                            //								o.transform.parent = s.transform;
                            o.transform.SetParent(s.transform, false);
                            o.transform.position = s.transform.position;
                            Block b = o.GetComponent <Block>();
                            s.SetBlock(b);
                            b.slot  = s;
                            b.level = field.blocks[x, y];
                            b.Initialize();
                            break;
                        }
                    }
                }
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// 生成两个无法消除木块
        /// </summary>
        public void CreateNotDestroyableBlcok()
        {
            int createCount = 2;

            while (createCount > 0)
            {
                int x = Random.Range(0, field.width);
                int y = Random.Range(0, field.height);

                if (field.GetSlot(x, y))
                {
                    Slot s = SlotManager.Instance.FindSlot(x, y);
                    if (s == null || s.IsGenerator)
                    {
                        continue;
                    }

                    int blockId = field.blocks[x, y];
                    if (blockId >= 6 && blockId <= 10)
                    {
                        //boss
                        continue;
                    }

                    field.blocks[x, y] = 10;

                    if (s.GetChip())
                    {
                        s.GetChip().HideChip(false);
                    }
//					else if(s.Block)
//					{
//						s.SetBlock(null);
//						s.gameObject.SetActive(false);
//					}

                    s = SlotManager.Instance.FindSlot(x, y);
                    GameObject o = ResourceMgr.Instance.LoadAndInstanceGameObjectFromPreload(FightDefine.SpecialBlock);
                    o.transform.position = s.transform.position;
                    o.name = "SpecialBlock_" + x + "x" + y;
                    //								o.transform.parent = s.transform;
                    o.transform.SetParent(s.transform, false);
                    o.transform.position = s.transform.position;
                    SpecialBlock boss = o.GetComponent <SpecialBlock>();
                    s.SetBlock(boss);
                    boss.slot = s;
                    boss.Initialize();

                    s.gameObject.SetActive(false);

                    createCount--;
                }
            }
        }
Ejemplo n.º 3
0
        public static void Grow()
        {
            List <Slot> slots = new List <Slot> ();

            foreach (Weed weed in all)
            {
                foreach (Side side in Utils.straightSides)
                {
                    if (weed.slot[side] && !weed.slot[side].Block && !(weed.slot[side].GetChip() && weed.slot[side].GetChip().chipType == "SugarChip"))
                    {
                        slots.Add(weed.slot[side]);
                    }
                }
            }

            while (seed > 0)
            {
                if (slots.Count == 0)
                {
                    return;
                }

                Slot target = slots[Random.Range(0, slots.Count)];
                slots.Remove(target);

                if (target.GetChip())
                {
                    target.GetChip().HideChip(false);
                }

                Weed newWeed = ResourceMgr.Instance.LoadAndInstanceGameObjectFromPreload(prefabName).GetComponent <Weed>();
                newWeed.transform.position = target.transform.position;
                newWeed.name = "New_Weed";
                newWeed.transform.SetParent(target.transform, false);
                target.SetBlock(newWeed);
                newWeed.slot = target;
//	            AudioAssistant.Shot("WeedCreate");
                newWeed.Initialize();

                seed--;
            }
        }