Ejemplo n.º 1
0
        public void Tick()
        {
            if (m_Grid.HasSelectedNode() && Input.GetMouseButtonDown(0))
            {
                Node selectedNode = m_Grid.GetSelectedNode();
                bool canOccupy    = false;
                m_Grid.TryOccupyNode(selectedNode, ref canOccupy);
                if (!canOccupy)
                {
                    return;
                }

                TurretAsset asset = m_Market.ChosenTurret;
                if (asset != null)
                {
                    m_Market.BuyTurret(asset);
                    SpawnTurret(asset, selectedNode);
                    m_Grid.UpdatePathFinding();
                }
                else
                {
                    Debug.Log("Not enough money");
                }
            }
        }
Ejemplo n.º 2
0
        private void SpawnTurret(TurretAsset asset, Vector2Int coordinate, Node selectedNode)
        {
            TurretView view = Object.Instantiate(asset.ViewPrefab);
            TurretData data = new TurretData(asset, selectedNode);

            data.AttachView(view);
            Game.Player.TurretSpawned(data);
            if (!m_Grid.TryOccupyNode(coordinate, true))
            {
                Debug.Log("Something has gone wrong");
            }
            m_Grid.UpdatePathFinding();
        }