public Bar(Vector2 position, string textureName = "playerBar", float maxValue = 100, int height = 0) : base(position, textureName, DrawManager.Layer.GUI) { barWidth = texture.Width; value = MaxValue = maxValue; //sprite.scale = new Vector2(texture.Width, 1); frameTexture = GfxManager.GetSpritesheet("barFrame").Item1; frame = new Sprite(frameTexture.Width, frameTexture.Height); frame.position = position; }
public GameObject( Vector2 spritePosition, string spritesheetName, DrawManager.Layer drawLayer = DrawManager.Layer.Playground) { Tuple <Texture, Animation> ss = GfxManager.GetSpritesheet(spritesheetName); texture = ss.Item1; Animation = ss.Item2; sprite = new Sprite(Animation.FrameWidth, Animation.FrameHeight); sprite.position = spritePosition; layer = drawLayer; IsActive = true; UpdateManager.AddItem(this); DrawManager.AddItem(this); }