Ejemplo n.º 1
0
        /// <summary>
        /// Constructor
        /// </summary>
        public AbstractForceController()
            : base(ControllerType.AbstractForceController)
        {
            Enabled = true;

            Strength = 1.0f;
            Position = new Vector2(0, 0);
            MaximumSpeed = 100.0f;
            TimingMode = TimingModes.Switched;
            ImpulseTime = 0.0f;
            ImpulseLength = 1.0f;
            Triggered = false;
            StrengthCurve = new Curve();
            Variation = 0.0f;
            Randomize = new Random(1234);
            DecayMode = DecayModes.None;
            DecayCurve = new Curve();
            DecayStart = 0.0f;
            DecayEnd = 0.0f;

            StrengthCurve.Keys.Add(new CurveKey(0, 5));
            StrengthCurve.Keys.Add(new CurveKey(0.1f, 5));
            StrengthCurve.Keys.Add(new CurveKey(0.2f, -4));
            StrengthCurve.Keys.Add(new CurveKey(1f, 0));
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Constructor
        /// </summary>
        public AbstractForceController()
            : base(ControllerType.AbstractForceController)
        {
            Enabled = true;

            Strength      = 1.0f;
            Position      = new Vector2(0, 0);
            MaximumSpeed  = 100.0f;
            TimingMode    = TimingModes.Switched;
            ImpulseTime   = 0.0f;
            ImpulseLength = 1.0f;
            Triggered     = false;
            StrengthCurve = new Curve();
            Variation     = 0.0f;
            Randomize     = new Random(1234);
            DecayMode     = DecayModes.None;
            DecayCurve    = new Curve();
            DecayStart    = 0.0f;
            DecayEnd      = 0.0f;

            StrengthCurve.Keys.Add(new CurveKey(0, 5));
            StrengthCurve.Keys.Add(new CurveKey(0.1f, 5));
            StrengthCurve.Keys.Add(new CurveKey(0.2f, -4));
            StrengthCurve.Keys.Add(new CurveKey(1f, 0));
        }
Ejemplo n.º 3
0
        public Curve Clone()
        {
            Curve curve = new Curve();

            curve.keys = keys.Clone();
            curve.preLoop = preLoop;
            curve.postLoop = postLoop;

            return curve;
        }