Ejemplo n.º 1
0
/************************************************************************************************************
 * Exercise 1 : Apply OOP concepts (abstraction and encapsulation) to the classes
 * modify the code to get the output below
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 ***************************************************************************************************************/
        private static void Exercise1()
        {
            Console.WriteLine("Exercise 1 : Press any key when it is time to open the Farm to animals");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();
            Cow cow  = new Cow();

            cow.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(cow);

            Hen hen = new Hen();

            hen.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(hen);

            Horse horse = new Horse();

            horse.Id       = Guid.NewGuid().ToString();
            horse.NoOfLegs = 4;
            farm.Enter(horse);

            Sheep sheep = new Sheep();

            sheep.Id       = Guid.NewGuid().ToString();
            sheep.NoOfLegs = 4;
            farm.Enter(sheep);
            Console.ReadKey();
        }
Ejemplo n.º 2
0
/****************************************************************************************************
 * Test Excercise 4
 * Modify the EmydexFarmSystem.ReleaseAllAnimals() so that all animals are released (simply clear the collection )
 * Expose an event on the FarmSystem FarmEmpty which is invoked once all the animals are released
 * Subscribe to that event in the main to get the expected output
 *
 * Expected Test 4 Program Output
 *
 * Exercise 4: Press any key to free all animals
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 * Cow has left the farm
 * Hen has left the farm
 * Horse has left the farm
 * Sheep has left the farm
 * Emydex Farm is now empty
 ********************************************************************************************************************/
        private static void Excercise4()
        {
            Console.WriteLine("Exercise 4: Press any key to free all animals");
            Console.ReadKey();

            var farm = new EmydexFarmSystem();

            Cow cow = new Cow();

            farm.Enter(cow);

            Hen hen = new Hen();

            farm.Enter(hen);

            Horse horse = new Horse();

            farm.Enter(horse);

            Sheep sheep = new Sheep();

            farm.Enter(sheep);

            farm.ReleaseAllAnimals();

            Console.ReadKey();
        }
Ejemplo n.º 3
0
/***************************************************************************************************************
 * Test Excercise 2
 * If you have completed the first test excercise, you can continue with the second one
 * Modify the program and EmydexFarmSystem.MakeNoise() method to get the below output
 * Expected Test 2 Program Output
 *
 * Exercise 2 : Press any key to scare the animals in the farm
 *  Cow has entered the farm
 *  Hen has entered the farm
 *  Horse has entered the farm
 *  Sheep has entered the farm
 *  Cow says Moo!
 *  Hen says CLUCKAAAAAWWWWK!
 *  Horse says Neigh!
 *  Sheep says baa!
 *****************************************************************************************************************/
        private static void Excercise2()
        {
            //TODO : Apply OOP concepts and modify the code below to get the required output
            Console.WriteLine("Exercise 2 : Press any key to scare the animals in the farm");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();
            Cow cow  = new Cow();

            cow.Id = Guid.NewGuid().ToString();
            farm.Enter(cow);

            Hen hen = new Hen();

            hen.Id       = Guid.NewGuid().ToString();
            hen.NoOfLegs = 2;
            farm.Enter(hen);

            Horse horse = new Horse();

            horse.Id = Guid.NewGuid().ToString();
            farm.Enter(horse);

            Sheep sheep = new Sheep();

            sheep.Id = Guid.NewGuid().ToString();
            farm.Enter(sheep);

            farm.MakeNoise();
        }
Ejemplo n.º 4
0
/*****************************************************************************************************************
 * Test Excercise 3
 * If you have completed the previous test excercise, you can continue with this one
 * The project includes an interface IMilkableAnimal. Make use of this interface to implement on the relevant classes
 * so that calling the EmydexFarmSystem.MilkAnimals() method to get the below output
 *
 * Expected Test 3 Program Output
 *
 * Exercise 3 : Press any key when it is time to milk animals
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 * Cow was milked!
 ************************************************************************************************************/
        private static void Excercise3()
        {
            Console.WriteLine("Exercise 3 : Press any key when it is time to milk animals");
            Console.ReadKey();

            var farm = new EmydexFarmSystem();

            Cow cow = new Cow();

            farm.Enter(cow);

            Hen hen = new Hen();

            farm.Enter(hen);

            Horse horse = new Horse();

            farm.Enter(horse);

            Sheep sheep = new Sheep();

            farm.Enter(sheep);

            farm.MilkAnimals();

            Console.ReadKey();
        }
Ejemplo n.º 5
0
/*****************************************************************************************************************
 * Test Excercise 3
 * If you have completed the previous test excercise, you can continue with this one
 * The project includes an interface IMilkableAnimal. Make use of this interface to implement on the relevant classes
 * so that calling the EmydexFarmSystem.MilkAnimals() method to get the below output
 *
 * Expected Test 3 Program Output
 *
 * Exercise 3 : Press any key when it is time to milk animals
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 * Cow was milked!
 ************************************************************************************************************/
        private static void Excercise3()
        {
            //TODO : Apply OOP concepts and modify the code below to get the required output
            Console.WriteLine("Exercise 3 : Press any key when it is time to milk animals");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();
            Cow cow  = new Cow();

            cow.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(cow);

            Hen hen = new Hen();

            hen.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(hen);

            Horse horse = new Horse();

            horse.Id       = Guid.NewGuid().ToString();
            horse.NoOfLegs = 4;
            farm.Enter(horse);

            Sheep sheep = new Sheep();

            sheep.Id       = Guid.NewGuid().ToString();
            sheep.NoOfLegs = 4;
            farm.Enter(sheep);

            farm.MilkAnimals();
            Console.ReadKey();
        }
Ejemplo n.º 6
0
/***************************************************************************************************************
 * Test Excercise 2
 * If you have completed the first test excercise, you can continue with the second one
 * Modify the program and EmydexFarmSystem.MakeNoise() method to get the below output
 * Expected Test 2 Program Output
 *
 * Exercise 2 : Press any key to scare the animals in the farm
 *  Cow has entered the farm
 *  Hen has entered the farm
 *  Horse has entered the farm
 *  Sheep has entered the farm
 *  Cow says Moo!
 *  Hen says CLUCKAAAAAWWWWK!
 *  Horse says Neigh!
 *  Sheep says baa!
 *****************************************************************************************************************/
        private static void Excercise2()
        {
            //TODO : Apply OOP concepts and modify the code below to get the required output
            Console.WriteLine("Exercise 2 : Press any key to scare the animals in the farm");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();
            Cow cow  = new Cow();

            farm.Enter(cow); // can pass constructor too, ex. farm.Enter(new Cow());

            Hen hen = new Hen();

            farm.Enter(hen);

            Horse horse = new Horse();

            farm.Enter(horse);

            Sheep sheep = new Sheep();

            farm.Enter(sheep);

            farm.MakeNoise();
            Console.ReadKey();
        }
Ejemplo n.º 7
0
/************************************************************************************************************
 * Exercise 1 : Apply OOP concepts (abstraction and encapsulation) to the classes
 * modify the code to get the output below
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 ***************************************************************************************************************/


        private static void Excercise1(EmydexFarmSystem farm)
        {
            /*
             * Animals are loaded only once. For the next time animals are already in the farm. Just need to use them for activities
             */
            Console.WriteLine("Exercise 1 : Press any key when it is time to open the Farm to animals");
            Console.ReadKey();

            Cow cow = new Cow();

            cow.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(cow);

            Hen hen = new Hen();

            hen.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(hen);

            Horse horse = new Horse();

            horse.Id       = Guid.NewGuid().ToString();
            horse.NoOfLegs = 4;
            farm.Enter(horse);

            Sheep sheep = new Sheep();

            sheep.Id       = Guid.NewGuid().ToString();
            sheep.NoOfLegs = 4;
            farm.Enter(sheep);
            Console.WriteLine();
            Console.ReadKey();
        }
Ejemplo n.º 8
0
        /****************************************************************************************************
         * Test Excercise 4
         * Modify the EmydexFarmSystem.ReleaseAllAnimals() so that all animals are released (simply clear the collection )
         * Expose an event on the FarmSystem FarmEmpty which is invoked once all the animals are released
         * Subscribe to that event in the main to get the expected output
         *
         * Expected Test 4 Program Output
         *
         * Exercise 4: Press any key to free all animals
         * Cow has entered the farm
         * Hen has entered the farm
         * Horse has entered the farm
         * Sheep has entered the farm
         * Cow has left the farm
         * Hen has left the farm
         * Horse has left the farm
         * Sheep has left the farm
         * Emydex Farm is now empty
         ********************************************************************************************************************/
        private static void Excercise4()
        {
            //TODO : Apply OOP concepts and modify the code below to get the required output
            Console.WriteLine("Exercise 4: Press any key to free all animals");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();
            Cow cow  = new Cow();

            cow.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            cow.Name     = "Cow";
            farm.Enter(cow);

            Hen hen = new Hen();

            hen.Id       = Guid.NewGuid().ToString();
            hen.NoOfLegs = 4;
            hen.Name     = "Hen";
            farm.Enter(hen);

            Horse horse = new Horse();

            horse.Id       = Guid.NewGuid().ToString();
            horse.NoOfLegs = 4;
            horse.Name     = "Horse";
            farm.Enter(horse);

            Sheep sheep = new Sheep();

            sheep.Id       = Guid.NewGuid().ToString();
            sheep.NoOfLegs = 4;
            sheep.Name     = "Sheep";
            farm.Enter(sheep);

            Animal animal1 = new Animal {
                Id = cow.Id
            };
            Animal animal2 = new Animal {
                Id = hen.Id
            };
            Animal animal3 = new Animal {
                Id = horse.Id
            };
            Animal animal4 = new Animal {
                Id = sheep.Id
            };

            List <Animal> listOfAnimals = new List <Animal>();

            listOfAnimals.Add(animal1);
            listOfAnimals.Add(animal2);
            listOfAnimals.Add(animal3);
            listOfAnimals.Add(animal4);
            farm.ReleaseAllAnimals(listOfAnimals);
        }
Ejemplo n.º 9
0
        /// <summary>
        /// Animals enter into farm
        /// </summary>
        /// <param name="farm">Farm</param>
        private static void AnimalsInFarm(EmydexFarmSystem farm)
        {
            Animal cow = new Cow(Guid.NewGuid().ToString(), 4);

            farm.Enter(cow);

            Animal hen = new Hen(Guid.NewGuid().ToString(), 4);

            farm.Enter(hen);

            Animal horse = new Horse(Guid.NewGuid().ToString(), 4);

            farm.Enter(horse);

            Animal sheep = new Sheep(Guid.NewGuid().ToString(), 4);

            farm.Enter(sheep);
        }
Ejemplo n.º 10
0
/****************************************************************************************************
 * Test Excercise 4
 * Modify the EmydexFarmSystem.ReleaseAllAnimals() so that all animals are released (simply clear the collection )
 * Expose an event on the FarmSystem FarmEmpty which is invoked once all the animals are released
 * Subscribe to that event in the main to get the expected output
 *
 * Expected Test 4 Program Output
 *
 * Exercise 4: Press any key to free all animals
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 * Cow has left the farm
 * Hen has left the farm
 * Horse has left the farm
 * Sheep has left the farm
 * Emydex Farm is now empty
 ********************************************************************************************************************/
        private static void Excercise4()
        {
            //TODO : Apply OOP concepts and modify the code below to get the required output
            Console.WriteLine("Exercise 4: Press any key to free all animals");
            Console.ReadKey();
            var farm = new BrunoFarmSystem();

            farm.FarmEmpty += Farm_FarmEmpty;

            var cow = new Cow
            {
                Id       = Guid.NewGuid().ToString(),
                NoOfLegs = 4
            };

            farm.Enter(cow);

            var hen = new Hen
            {
                Id = Guid.NewGuid().ToString()
            };

            cow.NoOfLegs = 4;
            farm.Enter(hen);

            var horse = new Horse
            {
                Id       = Guid.NewGuid().ToString(),
                NoOfLegs = 4
            };

            farm.Enter(horse);

            var sheep = new Sheep
            {
                Id       = Guid.NewGuid().ToString(),
                NoOfLegs = 4
            };

            farm.Enter(sheep);

            farm.ReleaseAllAnimals();
            Console.ReadKey();
        }
Ejemplo n.º 11
0
        //TEST 2
        public void MakeNoise()
        {
            //Test 2 : Modify this method to make the animals talk
            Cow cow = new Cow();

            cow.Talk();

            Hen hen = new Hen();

            hen.Talk();

            Horse horse = new Horse();

            horse.Talk();

            Sheep sheep = new Sheep();

            sheep.Talk();
        }
Ejemplo n.º 12
0
/****************************************************************************************************
 * Test Excercise 4
 * Modify the EmydexFarmSystem.ReleaseAllAnimals() so that all animals are released (simply clear the collection )
 * Expose an event on the FarmSystem FarmEmpty which is invoked once all the animals are released
 * Subscribe to that event in the main to get the expected output
 *
 * Expected Test 4 Program Output
 *
 * Exercise 4: Press any key to free all animals
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 * Cow has left the farm
 * Hen has left the farm
 * Horse has left the farm
 * Sheep has left the farm
 * Emydex Farm is now empty
 ********************************************************************************************************************/
        private static void Excercise4()
        {
            // Local function to write out when the farm is empty
            void FarmEmptied()
            {
                Console.WriteLine("Emydex Farm is now empty");
            }

            //TODO : Apply OOP concepts and modify the code below to get the required output
            Console.WriteLine("Exercise 4: Press any key to free all animals");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();

            // Subscribe To when the Farm is emptied
            farm.FarmEmpty += FarmEmptied;

            Cow cow = new Cow();

            cow.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(cow);

            Hen hen = new Hen();

            hen.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(hen);

            Horse horse = new Horse();

            horse.Id       = Guid.NewGuid().ToString();
            horse.NoOfLegs = 4;
            farm.Enter(horse);

            Sheep sheep = new Sheep();

            sheep.Id       = Guid.NewGuid().ToString();
            sheep.NoOfLegs = 4;
            farm.Enter(sheep);

            farm.ReleaseAllAnimals();
            Console.ReadKey();
        }
Ejemplo n.º 13
0
/************************************************************************************************************
 * Exercise 1 : Apply OOP concepts (abstraction and encapsulation) to the classes
 * modify the code to get the output below
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 ***************************************************************************************************************/
        private static void Excercise1()
        {
            Console.WriteLine("Exercise 1 : Press any key when it is time to open the Farm to animals");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();
            var cow  = new Cow
            {
                Id       = Guid.NewGuid().ToString(),
                NoOfLegs = 4
            };

            farm.Enter(cow);

            var hen = new Hen
            {
                Id       = Guid.NewGuid().ToString(),
                NoOfLegs = 2
            };

            farm.Enter(hen);

            var horse = new Horse
            {
                Id       = Guid.NewGuid().ToString(),
                NoOfLegs = 4
            };

            farm.Enter(horse);

            var sheep = new Sheep
            {
                Id       = Guid.NewGuid().ToString(),
                NoOfLegs = 4
            };

            farm.Enter(sheep);

            Console.ReadKey();
        }
Ejemplo n.º 14
0
        /************************************************************************************************************
         * Exercise 1 : Apply OOP concepts (abstraction and encapsulation) to the classes
         * modify the code to get the output below
         * Cow has entered the farm
         * Hen has entered the farm
         * Horse has entered the farm
         * Sheep has entered the farm
         ***************************************************************************************************************/
        private static void Excercise1()
        {
            Console.WriteLine("Exercise 1 : Press any key when it is time to open the Farm to animals");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();
            Cow cow  = new Cow();

            farm.Enter(cow); // can pass constructor too, ex. farm.Enter(new Cow());

            Hen hen = new Hen();

            farm.Enter(hen);

            Horse horse = new Horse();

            farm.Enter(horse);

            Sheep sheep = new Sheep();

            farm.Enter(sheep);
            Console.ReadKey();
        }
Ejemplo n.º 15
0
/****************************************************************************************************
 * Test Exercise 4
 * Modify the EmydexFarmSystem.ReleaseAllAnimals() so that all animals are released (simply clear the collection )
 * Expose an event on the FarmSystem FarmEmpty which is invoked once all the animals are released
 * Subscribe to that event in the main to get the expected output
 *
 * Expected Test 4 Program Output
 *
 * Exercise 4: Press any key to free all animals
 * Cow has entered the farm
 * Hen has entered the farm
 * Horse has entered the farm
 * Sheep has entered the farm
 * Cow has left the farm
 * Hen has left the farm
 * Horse has left the farm
 * Sheep has left the farm
 * Emydex Farm is now empty
 ********************************************************************************************************************/
        private static void Exercise4()
        {
            //TODO : Apply OOP concepts and modify the code below to get the required output
            Console.WriteLine("Exercise 4: Press any key to free all animals");
            Console.ReadKey();
            var farm = new EmydexFarmSystem();

            farm.FarmEmpty += new EmydexFarmSystem.eventRaiser(farm.farmEmpty);

            Cow cow = new Cow();

            cow.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(cow);

            Hen hen = new Hen();

            hen.Id       = Guid.NewGuid().ToString();
            cow.NoOfLegs = 4;
            farm.Enter(hen);

            Horse horse = new Horse();

            horse.Id       = Guid.NewGuid().ToString();
            horse.NoOfLegs = 4;
            farm.Enter(horse);

            Sheep sheep = new Sheep();

            sheep.Id       = Guid.NewGuid().ToString();
            sheep.NoOfLegs = 4;
            farm.Enter(sheep);

            farm.ReleaseAllAnimals();
            Console.ReadKey();
        }